At its Worldwide Developers Conference in June, Apple unveiled Metal, an API designed to improve game performance on iOS. Epic Games took the stage during the event to show off Epic Zen Garden, a game built using the Unreal 4 Engine and the Metal API.
The game, which was designed to show off the impressive graphic enhancement features possible with Metal, demonstrated an expansive world with a fully interactive environment. Users could touch a tree to send a cascade of leaves and cherry blossoms swirling to the ground or interact with a group of koi fish.
As of today, Epic Zen Garden is available for download, letting users see some of the things that will be possible in iOS games in the near future. The game supports a resolution of 1440 x 1080 at 30fps, and can display 3,500 butterflies at once. One of the major features of Metal is that it allows for more draw calls, letting a huge number of objects be displayed on the screen.
Epic Zen Garden is a beautiful graphical environment showcasing the power of iOS 8, developed by Epic Games with Unreal Engine 4. Tap to navigate this interactive oasis brimming unmatched detail on mobile. Swipe the Sakura tree to make thousands of cherry blossoms swirl in the air, graze the koi pond to summon leagues of fish, and rake the sand with your finger to create subtle designs. Touch the well to bring throngs of butterflies out of hiding.
More information on how Metal works, Epic Zen Garden and the Unreal Engine 4 can be seen in the video below.
The iPhone 17 Pro and iPhone 17 Pro Max are three months away, and there are plenty of rumors about the devices.
Below, we recap key changes rumored for the iPhone 17 Pro models as of June 2025:Aluminum frame: iPhone 17 Pro models are rumored to have an aluminum frame, whereas the iPhone 15 Pro and iPhone 16 Pro models have a titanium frame, and the iPhone X through iPhone 14 Pro have a...
iPadOS 26 allows iPads to function much more like Macs, with a new app windowing system, a swipe-down menu bar at the top of the screen, and more. However, Apple has stopped short of allowing iPads to run macOS, and it has now explained why.
In an interview this week with Swiss tech journalist Rafael Zeier, Apple's software engineering chief Craig Federighi said that iPadOS 26's new Mac-like ...
Thursday June 12, 2025 8:58 am PDT by Tim Hardwick
Apple's iPhone development roadmap runs several years into the future and the company is continually working with suppliers on several successive iPhone models simultaneously, which is why we often get rumored features months ahead of launch. The iPhone 17 series is no different, and we already have a good idea of what to expect from Apple's 2025 smartphone lineup.
If you skipped the iPhone...
Alongside WWDC this week, Logitech announced notable new accessories for the iPad and Apple Vision Pro.
The Logitech Muse is a spatially-tracked stylus developed for use with the Apple Vision Pro. Introduced during the WWDC 2025 keynote address, Muse is intended to support the next generation of spatial computing workflows enabled by visionOS 26. The device incorporates six degrees of...
Thursday June 12, 2025 4:53 am PDT by Tim Hardwick
With iOS 26, Apple has introduced some major changes to the iPhone experience, headlined by the new Liquid Glass redesign that's available across all compatible devices. However, several of the update's features are exclusive to iPhone 15 Pro and iPhone 16 models, since they rely on Apple Intelligence.
The following features are powered by on-device large language models and machine...
Apple this week announced that iPhone users will soon be able to watch videos right on the CarPlay screen in supported vehicles.
iPhone users will be able to wirelessly stream videos to the CarPlay screen using AirPlay, according to Apple. For safety reasons, video playback will only be available when the vehicle is parked, to prevent distracted driving. The connected iPhone will be able to...
Wednesday June 11, 2025 4:22 pm PDT by Juli Clover
iOS 26 features a whole new design material that Apple calls Liquid Glass, with a focus on transparency that lets the content on your display shine through the controls. If you're not a fan of the look, or are having trouble with readability, there is a step that you can take to make things more opaque without entirely losing out on the new look.
Apple has multiple Accessibility options that ...
Thursday June 12, 2025 10:14 am PDT by Joe Rossignol
Apple today added Mac Studio models with M4 Max and M3 Ultra chips to its online certified refurbished store in the United States, Canada, Japan, Singapore, and many European countries, for the first time since they were released in March.
As usual for refurbished Macs, prices are discounted by approximately 15% compared to the equivalent new models on Apple's online store. Note that Apple's ...
Apple today provided developers with a revised version of the first iOS 26 beta for testing purposes. The update is only available for the iPhone 15 and iPhone 16 models, so if you're running iOS 26 on an iPhone 14 or earlier, you won't see the revised beta.
Registered developers can download the new beta software through the Settings app on each device.
The revised beta addresses an...
Compatibility:
Requires iOS 8.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini with Retina display, and iPad mini with Retina display Wi-Fi + Cellular. This app is optimized for iPhone 5.
so which is it?
It requires the A7, so it's iPhone 5s and up. "optimized for iPhone 5" was introduced to indicate that the App is optimized for a 4" screen during the iPhone 4s to 5 transition. I think this information will be removed soon, and the wording is really misleading.
I've love to know, just what spec of 'PC' this graphical power is equal to.
The PowerVR G6430 is shipping in the A7. It has a peak output of about 115 GFLOPS. For comparison, the original Xbox GPU is about 6 GFLOPS, the Xbox 360 GPU is about 240 GFLOPS, and the Xbox One is around 1300 GFLOPS. The A8 was stated to be 50% faster, so we're talking around 170 GFLOPS, which is about 70% the speed of an Xbox 360. This is why they still have to fake a lot to get things running up to par visually. That all being said, I hope they limit 3D games on the iPhone Plus to 720p and crank up other things like the lighting effects, etc. The iPhone has twice the RAM of the Xbox 360, so you might be able squeak out some last gen games that look decent running at 720p. A fast motion game isn't going to look vastly different in your hand at 720p vs. native 1080p. Those differences are more noticeable on a larger TV. What is really interesting is the 6S. Assuming a similar 50% bump in GPU performance, it will slightly surpass last-gen consoles and will likely ship with 2GB of ram (well we also said that about the 6 so who knows). But still, 3D gaming on the iPhone is really going to come into it's own. And with Metal, we might be able to get more performance out of them by comparison to consoles.