Updated models with AMD graphics options expected in early 2017.
SimCity Arrives On the Mac on June 11th With Cross-Platform Servers
EA is emphasizing that this is not simply a Mac "port" of the Windows version, but instead is a native version of the game designed specifically for the Mac. The software renderer has been rewritten for OpenGL, but the Mac version will use the same servers as the PC edition so gamers can play together regardless of what platform they are using.
"SimCity is coming to Mac on June 11 and one purchase will give you both the Mac and PC versions. You only need to buy SimCity once to play together across the same servers, regardless of which version you’re playing," said Lucy Bradshaw, Senior Vice President and General Manager of EA’s Maxis Label. "We didn’t want to make any compromises when it came to the Mac so we created a native version that is optimized for the hardware and OSX."SimCity's launch was more than a little rocky, largely because the game can only be played online. EA requires that the game be connected to its servers at all times to facilitate region play where multiple cities are connected to share utilities and citizenry.
At launch, SimCity's servers were overwhelmed with traffic and the gameplay experience was extremely poor. Today, EA seems to have ironed out the bugs and users are playing the game as intended. The company recently turned the 'Cheetah' speed mode back on after disabling it to reduce load on the servers after SimCity's initial release.
EA originally said SimCity would come to the Mac in February of this year, but pushed that ship date back.