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60beat Gamepad for iOS Offers Dual Analog Joysticks


There's been quite a few attempts at creating a physical game controller for the iPhone. The most successful of which has probably been the ThinkGeek iCade.

Despite a few other promising starts, it seems the main hurdle has been Apple allowing unfettered access between said game controllers and the iOS devices themselves. As a result, most game controllers have relied on emulating a Bluetooth keyboard to interface with the iPhone or iPad. While it works well enough for digital controls such as the iCade, full analog stick control has remained elusive.

A company called 60beat is now offering their solution which does offer dual analog sticks as well as a number of other standard directional controls and buttons. The 60beat GamePad connects through the headphone jack of your iPhone, iPad, or iPod touch to accomplish this task:


Games have to be programmed to support the new device, of course. At present only 2 games support the 60beat GamePad, but a "full collection" of supported games are said to be added in February 2012. The GamePad is priced at $49.99 with supported games sold separately.

Top Rated Comments

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Posted: 30 months ago
Make it support the most popular iOS games and I'll but it.

Real Racing 2
Modern Combat
COD Zombies
Nova games
GTA

Why doesnt Apple just make theyre own knock off of an Xbox 360 pad, make it bluetooth and make all game devs program the controller into their games? I'd be in Heaven and they'd make a ton!

iGamePad FTW! :apple:
Rating: 14 Positives
Posted: 30 months ago

Not interesting for me...

It has no sense for me, we have a revolutionary devices with innovative and versatile control methods (gyro, touch) and seems that some people want to step back and build this old control methods! :confused:


Because those "innovative and versatile" controls are a rather lousy substitute in certain genres. I mean like I've yet to find a virtual d-pad that is as responsive as a physical one for platforming games. And it is really hard to multitask in a FPS game without shoulder buttons.
Rating: 8 Positives
Posted: 30 months ago
Does this mute games, being plugged into the headphone jack?

If so this product is a dud.
Rating: 8 Positives
Posted: 30 months ago





You buy an adapter that allows 2 3.5mm head phone jacks plug in to 1. They cost like £2 lol


Actually according to the product page (http://www.60beat.com/category_s/73.htm) it comes with an audio splitter.
Rating: 7 Positives
Posted: 30 months ago

so, how do i use my headset and use this product at the same time?


You buy an adapter that allows 2 3.5mm head phone jacks plug in to 1. They cost like £2 lol
Rating: 7 Positives
Posted: 30 months ago
I wonder how "analogue" the sticks are though.
When he pushed the right stick on the demo at the end, it seemed to be all or nothing. Was a bad demonstration to show off the stick, it needed to be slowly pushed and moved around the edge, to show how variable it is.
Rating: 7 Positives
Posted: 30 months ago


Why doesnt Apple just make theyre own knock off of an Xbox 360 pad, make it bluetooth and make all game devs program the controller into their games? I'd be in Heaven and they'd make a ton!

iGamePad FTW! :apple:


Because hopefully, and rightly so, Microsoft would sue. Just as Apple would/is doing.

On paper this sounds like a good idea. But I'd hope the controller is good. Spend time with an Xbox, Wii or PS3 controller and it's very hard to go back to ones that aren't as well designed. The dpad on that controller looks horrendous.
Rating: 5 Positives
Posted: 30 months ago

Not interesting for me...

It has no sense for me, we have a revolutionary devices with innovative and versatile control methods (gyro, touch) and seems that some people want to step back and build this old control methods! :confused:


It makes perfect sense. All games have their "perfect" controlling methods.

I've found that games such as Galcon are best played with a touch interface and racing games are pretty good when you use gyroscopes.

However, platformers like Mega Man and shooters like Ikaruga are best played with a gamepad and first-person shooters like Quake, Unreal Tournament and others are best played with either a keyboard and mouse or a setup similar to the Wiimote and nunchuck, i.e. pointing device to aim, physical controls to move.

There's a reason why games need to simulate a gamepad on their screen. It's because they need one.

Apple should just open up Bluetooth for controllers only, if it's for security reasons. I don't know if it's like USB HID, but there must be a way to limit connectivity to controllers.
Rating: 4 Positives
Posted: 30 months ago



Does this mute games, being plugged into the headphone jack?

If so this product is a dud.


Typically it would still have headphone out, and the device uses microphone for input.
Rating: 4 Positives
Posted: 30 months ago
Neg me all you want, but it is ludicrous that Apple comes out with "the future of personal computers", talks proudly about ushering in the "post-pc" era, builds it with a single do-all, 30pin port capable of substantial data throughput, and... no one can plug anything into it.

...No one can get an iPad to work with a car stereo? The only way to screen share onto the device is to set up and maintain a traffic-free still-too-slow wifi connection? The only way to get proper game controls is analog?! This is the future?

I understand 100% wireless looks slick in ads, but the bluetooth implementation is crippled/useless, wifi is not a mobile solution, and is not fast enough to handle everything iOS forces through it.

They're already building the proper, capable hardware. There are so many ways these devices could be useful, if only Apple would catch up with the software.

iOS is starting to feel like a 5 year old OS. I hope someone at Apple is drawing up plans for what the next generation of iOS (and by that I don't mean another few more features tacked on to the same old '07 iOS) is going to be.
Rating: 4 Positives

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