Apple to Launch 2880x1800 Resolution 'Retina Display' MacBook Pro in Q2 2012?
Apple is likely to launch its new MacBook Pro lineup with a display resolution of 2880 by 1800 in the second quarter of 2012, setting a new round of competition for panel specifications in the notebook industry, according to sources in the upstream supply chain.
The publication cites supply chain partners as the source for the information which would double the resolution of the MacBook Pro to 2880x1800 pixels.This new high resolution MacBook Pro would presumably be a 15" model which currently carries a native resolution of 1440x900 pixels. By doubling the resolution in each dimension, Apple would achieve four times the number of pixels and provide developers an easy way to scale existing artwork.
TextEdit running in HiDPI mode, via Arstechnica
We've known about Apple's work to support these ultra high resolution screens, but we didn't necessarily expect them to arrive so soon. That said, support seems to be building for exactly such a thing.
Intel's upcoming Ivy Bridge processors are known to support resolutions as high as 4096x4096. Meanwhile, Apple has already added new "HiDPI" modes in Lion that support this resolution-doubling mode. Apple has even added ultra-high resolution artwork in Lion with desktop images at 3200x2000 pixels and icons at 1024x1024 pixels.
And Apple's not the only company preparing for the possibility. Microsoft is also building in support for high dpi monitors in Windows 8.
A Q2 2012 launch would place it near what has been expected to be the arrival of a 15" MacBook Air. Based on the expected timing of that product (Q1 2012), it seems this MacBook Pro may be a different product altogether.
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I'm just wondering if current laptop GPU solutions would be able to push this kind of resolution. And if they could, how would this affect performance; I imagine the resolution would need to be dropped when playing games.
Oh no not this again.
Yes, the laptop GPUs would be fine. Performance would be great. We're talking desktop framebuffers here people, not gaming. In 1996, GPUs could push out desktops at 1600x1200 without sweating. I think 15 years later, we're covered for way more pixels. ;)
As for gaming, just drop back to a lower res for 3D graphics.
?
I personally would prefer to just have 2880x1880 of desktop space at the current DPI.
This would require you to have a 30" laptop. And if you mean you'd prefer to have the 2880x1880 resolution at the current screensize with the current UI dimensions, than that would make small text and UI elements completely unreadable.
This is not to say that increasing resolution without scaling the UI can't be good – the current MacBook Air models show that – but that wouldn't work for such a drastic resolution increase.
You only need to double the resolution for iOS devices in order to simplify the migration for devs
Desktop OS doesn't need to exactly double the resolution
Non-HD program without retina support.. you'll need to define what you mean by that. An application that doesn't take advantage of the retina display? Then the graphics will appear pixelated on the iPhone 4/4S compared to the 3GS.
Argh! No.
A 480x320 image on an iPhone 4S, blown up to 960x640 and the same image displayed at 480x320 on the 3GS look exactly the same.
A 2x2 pixel square on an iPhone 4 is the same size as a 1x1 pixel square on an iPhone 3GS.
How can you not get this ? :confused:
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