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'Infinity Blade II' Hitting App Store with Cutting-Edge Visuals and Enhanced Gameplay

At Apple's "Let's Talk iPhone" event in October, Epic Games showed off some visuals from Infinity Blade II, the sequel to the company's ground-breaking and profitable title launched nearly a year ago. Infinity Blade, utilizing Epic's Unreal Engine 3, has been highly-regarded for its rich visual textures and gesture-based input in fighting scenes.


As an encore performance, Infinity Blade II is making its way into the App Store today, with our sister site TouchArcade calling it "an iOS masterpiece".
Infinity Blade 2 is a step a step or two beyond what was accomplished in the original, adding in layers and layers of next-level environmental and character texture detail on top of a ton of fantastic ambient touches -- sharper shadows, stronger lighting, and a glut of atmospheric effects bolster what's already a visual delight, especially on iPad 2 and iPhone 4S.

...

It's a consistently well put together visual feast that shows off what Unreal 3, and now your new devices, can do.
Beyond the enhanced visuals, Infinity Blade 2 also advances the storyline of the original game and expands the combat experience to include more options and less predictable enemies.


Infinity Blade II has already appeared in Apple's Asia-Pacific App Stores such as in New Zealand [App Store], and should be hitting the U.S. store priced at $6.99 at 11:00 PM Eastern Time tonight.

Update: Infinity Blade II is now available in the U.S. App Store.

Top Rated Comments

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35 months ago

*Tap* *tap* *tap* *swipe* *swipe* *tap*.

zzzzzz.


Says the guy with the Angry Birds avatar LOL. :D
Rating: 48 Votes
35 months ago
*Tap* *tap* *tap* *swipe* *swipe* *tap*.

zzzzzz.
Rating: 18 Votes
35 months ago

a glorified tap, tap game... Love how iOS kids keep talking about "X" just kills your batteries and turn around and waste battery life on an idiotic videogame that all you do is time taps and swipes :rolleyes:

keep saying it, iOS is the dumbing down of apple :mad:


It is also the Rise of Apple.

Deal with it.
Rating: 13 Votes
35 months ago

[u
Infinity Blade II has already appeared in Apple's Asian App Stores such as in New Zealand [App Store (http://itunes.apple.com/nz/app/infinity-blade-ii/id447689011?mt=8)], and should be hitting the U.S. store priced at $6.99 at 11:00 PM Eastern Time tonight.


New Zealand AppStore = Asian?
Rating: 13 Votes
35 months ago
Australia and NZ are just under Asia. I could swim there from the Indonesia.


edit: If I were in shape.

"Apple's Asian App Stores such as in New Zealand" lol

Rating: 10 Votes
35 months ago
Great graphics. Lame gameplay.

No. I am not tickling my iPad. I'm killing ogres.
Rating: 9 Votes
35 months ago
The graphics look amazing. Cant help feeling this is basically a tech demo though and the gameplay is still rather limited.
Rating: 9 Votes
35 months ago

Now there is a switch. Having exclusivity with this game and more games when the next version of iOS with PowerVR 6 /A6 based SoC stretching the OpenGL version to 3.x [3.2 in PowerVR 6] and the OpenGL Shading Language 1.5 to the A6 will really push the boundaries for gaming on portable systems.

PS3, XBox360 and Wii are all going to lose ground even more rapidly when the iPad 3 with the Retina Display arrives.


I hate to burst your bubble but the iOS-devices are not and never will be gaming consoles. Get over it. Yes, this game looks pretty, but I think everybody will realize, how repetitive it gets. It seems like a lot of iPhone and iPad users are like the graphic whores from the PS360 community, who used to bash the Wii for it's weak graphics. Well, look who sold more units and actually did something for the gaming community. And with that I'm over and out before I start a flame war here.
Rating: 8 Votes
35 months ago
IGN gave out their third 10/10 in a single month.
http://wireless.ign.com/articles/121/1213605p1.html (http://wireless.ign.com/articles/121/1213605p1.html)
Rating: 6 Votes
35 months ago

You didn't burst any bubble. Because the "bubble" is actually reality itself.

This is a massive market outside of consoles (and even cutting into consoles), growing exponentially, and probably a little too fast for your own personal tastes. Which is what's *really* going on here.

Image (http://cdn.macrumors.com/article-new/2011/11/flurry_us_game_revenue_estimates.jpg)


Oh look, another graph from Flurry, a company that makes 100% of its profit by contracting its services out to iOS/Android developers. They couldn't possibly be biased

Oh wow, that's unbelievable for a mobile platform. Didn't know about the PowerVR 6 series. Thanks!


Yeah, it's great but too bad 99% of the games on iOS barely even use the graphics pipeline. It's kinda hard to milk bleeding edge graphics and tech in a commoditized market where no one wants to buy anything that costs more than a small pizza.
Rating: 6 Votes

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