Adobe Flash Player Initiative for Smartphones Launched, But iPhone Not Included
Notably absent from the smartphone aspects of today's announcements is Apple, which has not supported Flash on the iPhone OS since its launch despite reports that the two companies have continued to work toward a functional solution.
iPhone owners, however, aren't so lucky. Adobe said that they are still working to make the Flash Player compatible on the iPhone OS, but are hindered by limitations within the platform.
The report also notes some of the features supported by Flash Player 10.1 that Apple may be very interested in taking advantage of given the already advanced capabilities of the iPhone platform.Flash Player 10.1 opens up some interesting multimedia possibilities for other platforms. The player supports multitouch, accelerometer and screen orientation, all of which makes for the optimal video-watching experience. It also supports gesture-based controls, which is a boon for gaming. Adobe said that the player won't be a drain on battery life, either.
Top Rated Comments
(View all)I mean, they can't even manage to get it to run efficiently on a laptop/desktop running OS X, never mind a phone!
They had a demo of flash export for iPhone. There are apps on appstore running full flash apps.
Too bad there was no flash inside browser capability.
The report also notes some of the features supported by Flash Player 10.1 that Apple may be very interested in taking advantage of given the already advanced capabilities of the iPhone platform.
Had about 3 windows smartphones prior to getting my iphone when the 3GS came out.
Didn't miss flash on the smartphones, still don't miss it on the iphone. I just don't see what problem it solves on a phone, unless some website designers out there still think "How can I make this website more of a PITA to use?" is a valid problem.
People know what they want: Flash should work on a website just like on a desktop browser. Unfortunately, that's not yet possible, both because Flash is a resource hog and because mobile phones don't have the processor power and memory to run it.
At Adobe MAX, the company's worldwide developer conference, Adobe Systems Incorporated (Nasdaq:ADBE) today announced that Adobe(R) Flash Professional CS5 will enable developers to create rich, interactive applications for the iPhone and iPod Touch. A public beta of Flash Professional CS5 is expected to be available later this year. In a sneak peek, during the MAX keynote presentation, Adobe demonstrated how developers can utilize Flash Professional CS5 to export applications for the iPhone, leveraging the same source code used to deliver applications across desktops and devices for Flash Platform runtimes -- Adobe AIR(TM) and Flash Player 10. The new functionality opens iPhone development to millions of designers and developers who currently use Adobe's popular Flash authoring tools.
Flash just isn't coming to the iPhone until everyone really demands it.
I've got a late 2007 MBP with a decent graphics card, 4GB of RAM and a 7200rpm hard drive. And every single time I spend more than 10 minutes watching anything in Flash, the fans pump up to 6,000rpm and the base of the machine becomes too hot to touch.
Pathetic, frankly. And they really think this should run on phones? Sheesh.
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