Unofficial iPhone Game Demos Unique Possibilities

Trism is a puzzle game, requiring the player to align the the triangles together in three or more consecutive triangles of the same color. Rows of triangles may be moved with the use of the touch screen, and grouped triangles will disappear. The remainder of the triangles will fall into the open space left. The direction of the fall depends on the vertical orientation of the iPhone at the time the triangles disappear. The video demonstrates the basic gameplay well.
The game is currently under development as an "unofficial" 3rd party application and requires a jailbroken iPhone. However, the developer is planning to relaunch it once the official Software Development Kit is released. Apple is hosting a media event on March 6th to announce details about the iPhone and iPod Touch SDK.
A demo of the game will be available on demiforce.com.
Top Rated Comments
(View all)Another concept game that someone mocked up a while back to use multitouch on the iPhone:
http://www.macrumors.com/iphone/2008/01/17/finger-fracture-game-concept/

We have heard from many developers that they seem to have a totally laissez faire attitude to games on the Mac but they seem to have slightly more interest in iPod games. With the iPhone there's a device in many, many pockets and the games market could be - in fact should be - huge.
It might be interesting if they followed Microsoft's lead here - they recently announce that games developed for the Xbox 360 can easily be transferred to the Zune - http://www.joystiq.com/2008/02/20/gdc08-xna-games-coming-to-zune/
Gaming is a bigger and bigger market and Apple should not overlook the potential goldmine here.
Check out the BBC video below:
http://www.gsmarena.com/android_os_shows_new_tricks-news-446.php
I don't mean to rain on anyone's parade, but Quake was running on a phone with an Android OS. The phone is only 300mhz (compared to the iPhone's 600mhz). Android is everything Google promised it'll be.
Check out the BBC video below:
http://www.gsmarena.com/android_os_shows_new_tricks-news-446.php
I fail to see the point. The demo was menu to assume that the SDK could possibly handle the full multi-touch and acceleromer of the iPhone. Other phones could run a huge amount of apps. My old phone can open a ssh client.
I don't mean to rain on anyone's parade, but Quake was running on a phone with an Android OS. The phone is only 300mhz (compared to the iPhone's 600mhz). Android is everything Google promised it'll be.
Check out the BBC video below:
http://www.gsmarena.com/android_os_shows_new_tricks-news-446.php
Conversely, as the title of this thread implies... the iPhone/iPod Touch platform has a unique feature-set SHARED by all of the units going out. So, when you see a game being demoed, you know it represents something NEW that YOU can do with your EXISTING iPhone or iPod Touch. Like the unfolding of an onion, or like purchasing a new device every month. The phone simply isn't being used to its potential, despite the current degree of customer satisfaction. :eek:
I was remarking to my mother today, that anyone could by an iPod Touch for $300, because anytime she wants to go on the Internet, sometimes its a pain to go turn on the computer. I agree that games like this represent the future. I'm a little saddened to think a full-scale "patent-war" might break out over it, but I understand the thrill and value of coming up with a new idea, and being properl compensated.
So, again... don't "Ron Paul" iPhone news with unrelated Android stuff! I certainly can't wait for games like Quake to come to iPhone either, but since it already runs on Linux, I somehow don't running it on Android would take much effort.
~ CB
P.S. Welcome to the forum. Better luck with your second post.
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