Apple Announces February 2 Launch Date for Vision Pro Headset - MacRumors
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Apple Announces February 2 Launch Date for Vision Pro Headset

Apple today announced that the Vision Pro headset will launch in the United States on Friday, February 2.

Apple WWCD23 Vision Pro EyeSight 230605
The headset will be available at all Apple Store locations in the United States, as well as via the online ‌Apple Store‌. Apple CEO Tim Cook today said:

The era of spatial computing has arrived. Apple Vision Pro is the most advanced consumer electronics device ever created. Its revolutionary and magical user interface will redefine how we connect, create, and explore.

Apple says that the Vision Pro is "a revolutionary spatial computer that transforms how people work, collaborate, connect, relive memories, and enjoy entertainment."


The Vision Pro is set to be available starting at $3,499 with 256GB of storage. Pre-orders begin two weeks prior to launch, opening on Friday, January 19 at 5 a.m. PST.

Related Roundup: Apple Vision Pro
Buyer's Guide: Vision Pro (Neutral)
Related Forum: Apple Vision Pro

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Top Rated Comments

35 months ago
Deleted.
Score: 94 Votes (Like | Disagree)
35 months ago
My questionable opinion is that this is designed wrong. Since there's a belt clip battery and it's tethered, wouldn't it make more sense to house the cpu there, and make it modular? Make the eyewear as light as possible? You could use a version of a phone. Sell more phones, create upgrade paths. I could really get into this. This is something the great Steve Jobs might have done, setting goals for eyepiece weight, which really needs to be a a certain spec for something like this to go mainstream.

Just not this version.
Score: 26 Votes (Like | Disagree)
Docsta80 Avatar
35 months ago
gonna wait for the Vision Pro Max
Score: 26 Votes (Like | Disagree)
klasma Avatar
35 months ago

Since there's a belt clip battery and it's tethered, wouldn't it make more sense to house the cpu there, and make it modular? And make the eyewear as light as possible?
The CPU is not what makes it heavy. It’s the lenses, the mechanics, the eye-tracking, the cameras, the front display, and the frame that needs to hold everything together.

The camera–>CPU/GPU–>display path also needs to be extremely fast in order to achieve the low latency required for mixed reality. An external solution would complicate that.
Score: 24 Votes (Like | Disagree)
WiiDSmoker Avatar
35 months ago
Always wait for 4th gen for new main devices

iPhone 4
iPad 4
Apple Watch 4
Score: 22 Votes (Like | Disagree)
35 months ago
Wow the prescription lenses are actually pretty affordable.
Score: 18 Votes (Like | Disagree)