TechCrunch reports that French game developer Gameloft reported its 2009 financial results today, specifying "iPhone revenue" of 17.6 million Euros, or about $24.5 million. That number was up 231% over 2008, and was responsible for approximately 14.5% of Gameloft's total revenues for the year. Gameloft's iPhone revenue was even more impressive when considered only under the fourth quarter of 2009, where the segment was responsible for nearly $10 million in revenue, or 22% of the company's total revenue.

Gameloft withdrew from boxed games in January 2009, and says mobile games accounted for 94% of the company's sales for the whole year. The remaining 6% are related to consoles game sales.

Full-year revenues from the mobile game segment grew by 12%, self-reportedly due to the success of the games the company distributes through Apple's App Store. To demonstrate this growing importance for the company, you need only look at its revenue figures for the fourth quarter of 2009: iPhone revenues for the company reached €7 million ($9.75 million), while initial expectations were €4.4 million.

Gameloft is a major player in the mobile gaming industry and a frequent participant in app demonstrations at Apple's iPhone-focused media events.

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