iPhone Experiences and Reviews
Despite with what appears to be a high number of sales, iPhones are still available at most Apple Stores (check availability) -- though we have heard that several AT&T stores sold out last night due to minimal inventory.
John Gruber posted his first impressions of the device:
Overall day one impression: the iPhone is 95 percent amazing, 5 percent maddening. Im just blown away by how nice it is very thoughtful UI design and outstanding engineering. It is very fun.
I havent found a single element of the iPhone UI that doesnt feel super-snappy.
Can rotate to landscape in either direction.
Notes app is lame (photo)
Calendar is "very nice".
"When youre done with an app, you just tap the Home button. What happens to apps when you do this is not exposed; theres no concept of quitting or closing, just switching. I think this is a great design, Im just having trouble getting used to it."
Support pages at Apple with tech notes and troubleshooting have appeared. The biggest issue that has plagued people has been activation problems. Users have been discussing the problem, but Tech-Recipes spoke to AT&T support last night who unhelpfully advised: "they were having bugs with validation and that we should retry every 30 minutes or so until it works."
More galleries: Disassembly photos from ThinkSecret, ZDNet Unboxing.
Web developers can take note that Ajaxian.com has compiled some impressions of the Safari browser with respect to web development:
Safari sets default width as 980px if width not set.
Drag / drop elements based on mousemove events don't work since dragging one finger around causes iPhone Safari to scroll
You do not get mousedown when you touch the screen. You get mousedown and mouseup at the same time when you release your finger. The mousemove event does not seem to fire at all.
Perhaps most interesting is that PCWorld has tried its own stress tests on the iPhone (Video). They put the iPhone through Scratch Tests and Drop Tests.
Scratch Test: When the iPhone emerged with its screen just as pristine as when it went in, we then attempted to gouge the screen with one of the keys. We were very impressed that even this deliberate attempt to scratch the screen completely failed.
Drop Test: The iPhone not only continue to work after each drop test, impressively it still looked good as well. The only obvious damage suffered was a few gouges along its metal edge from the concrete drops. But it came out without a scratch on its glass screen, despite our best efforts to mar it in repeated tests of both types.
We'll be compiling ongoing iPhone notes and developments at http://www.macrumors.com/iphone/
Top Rated Comments
(View all)He pointed out that the calendar app has no To-Do's, which is a bummer to me as I use it extensively. Since notes are not able to be synced to your mac either, this leaves me in the dark without a good solution.
I hope Apple update this or I'll be waiting for a nice 3rd party 'to-do list' web app that I can update from my mac and on my iphone.
i like the idea of switching, and not closing apps. This will make "faux-apps" in Safari much more usable (like One-Trip; being able to keep your list always open until you actually close that tab).
Have a few ideas to tweak things. But im hopeful the updates will be sweet and swift.
It hurts me everytime he drops it. I am calling Family Services ;)
I absolutely wanna cry when they torture it like that. The screen is resistant enough to rest in one's pocket with keys and coins but who would want to do that?
i was wanting him to throw it up in the air.
-nickspohn
Obviously learning from all the complaints about the first generation nano.
Part of it is that glass can be made virtually scratch proof (they do it on watches), it is a much harder trick to pull off with plastic.
[ Read All Comments ]

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