The original version of Trism came out on July 11, 2008, one day after the iOS App Store went live. Trism was a gravity-based puzzler where the goal was to match up three or more like-colored pieces, making it one of the first match-three games to become ultra popular on the iPhone.
Two months after its 2008 launch, as it soared up the App Store charts, Trism had earned Demeter $250,000, cementing its place as one of the most well-known original iPhone games.
Trism continues to be available for purchase from the App Store even today, but Demeter has decided to follow it up with the first sequel 10 years later, Trism 2. Like the original Trism, Trism 2 is a match-three game where the goal is to pair three or more bricks of the same color to make matches.
The game boasts an interactive open world, a "deep narrative storyline," branching subquests, episodic content, and multiple endings. Apple marketing chief Phil Schiller tweeted about the new app this morning.
In an interview with Variety last week, Demeter said he first began work on Trism 2 in 2010, but it became a "nightmare cycle of starting and restarting, creating and destroying."
"I poured my heart and soul into that game," he said. "I would develop and iterate and then a new thing would come out, like 'Candy Crush,' and I would go back to the drawing board. So I'd develop and iterate again, and then something else would come out."Trism 2 was built and rebuilt again until it was perfect, with the aim of a Trism game that's "Zelda meets Bejeweled." The game is launching with two complete islands to play through, with another four in the works as downloadable content. There will be no paid DLC, micro transactions, or in-app purchases.
"The game is about the fans," Demeter told Variety. "I really wanted to make this a love letter to them. I couldn't make it free-to-play. I just couldn't. I thought about that early on, but I just couldn't do that."
Trism 2 can be downloaded from the App Store for $2.99. [Direct Link]