NVIDIA Launches Quadro 4000 GPU for Mac Pro
NVIDIA today
announced the release of the
Quadro 4000 for Mac graphics card, bringing the company's cutting-edge Fermi architecture to Apple's Mac Pro professional workstation hardware.
NVIDIA announced today the expansion of its award-winning line of NVIDIA Quadro professional graphics solutions to the Mac platform, bringing the computational and visualization breakthroughs enabled by NVIDIA Fermi architecture to Mac Pro users.
For professional users operating on Mac OS X Snow Leopard, this means the wait is over. The NVIDIA Quadro 4000 graphics processing unit (GPU) for Mac is optimized to accelerate workflows and drive a range of top professional applications.
Offering 256 CUDA processing cores and 2 GB of GDDR5 memory, the Quadro 4000 for Mac is capable of processing 890 million triangles per second. System requirements include Mac OS X 10.6.5 running on a 2008, 2009, or 2010 Mac Pro, and the card carries a suggested retail price of $1,199. It will be available beginning "this month" from Apple and other authorized retailers.
Popular Stories
Apple has announced it will be holding a special event on Tuesday, May 7 at 7 a.m. Pacific Time (10 a.m. Eastern Time), with a live stream to be available on Apple.com and on YouTube as usual. The event invitation has a tagline of "Let Loose" and shows an artistic render of an Apple Pencil, suggesting that iPads will be a focus of the event. Subscribe to the MacRumors YouTube channel for more ...
Apple today released several open source large language models (LLMs) that are designed to run on-device rather than through cloud servers. Called OpenELM (Open-source Efficient Language Models), the LLMs are available on the Hugging Face Hub, a community for sharing AI code. As outlined in a white paper [PDF], there are eight total OpenELM models, four of which were pre-trained using the...
Apple is set to unveil iOS 18 during its WWDC keynote on June 10, so the software update is a little over six weeks away from being announced. Below, we recap rumored features and changes planned for the iPhone with iOS 18. iOS 18 will reportedly be the "biggest" update in the iPhone's history, with new ChatGPT-inspired generative AI features, a more customizable Home Screen, and much more....
Apple has dropped the number of Vision Pro units that it plans to ship in 2024, going from an expected 700 to 800k units to just 400k to 450k units, according to Apple analyst Ming-Chi Kuo. Orders have been scaled back before the Vision Pro has launched in markets outside of the United States, which Kuo says is a sign that demand in the U.S. has "fallen sharply beyond expectations." As a...
Apple is finally planning a Calculator app for the iPad, over 14 years after launching the device, according to a source familiar with the matter. iPadOS 18 will include a built-in Calculator app for all iPad models that are compatible with the software update, which is expected to be unveiled during the opening keynote of Apple's annual developers conference WWDC on June 10. AppleInsider...
Top Rated Comments
Do you really checked the reference picture I posted? I ask because I see the link you give here, and all I see is a low polygon scene, and in the scene I give above is a big forest with a lot of trees and grass which each tree are ~300.000 polygons itself.
The building and the insides in my scene are at the polygons you are talking about and you have in your scene, I didn't had problem with them, the problem started when I added the complicated forest around.
You should check first if what I said is valid and then try to be a smartass.
I can't blame them, since apple was always advertising that "it just works" I could expect everything to just work as well.
Also just made the system unstable (10.6.5)
so nice idea but... not for me. did almost nothing for Premiere Pro, then again PP is horrible if you are used to Final cut.. and yes I know someone will say "how can you say that I LOVE premiere pro....because.. etc."