Industry Transforming: The iPhone and the Casual User, Enterprise, and Gamer
With iPhone software v2.0 (expected in June) and the recently released SDK, Blake notes that casual and enterprise users will have a lot to look forward to. In the enterprise specifically, the addition of more robust PUSH functionality and other corporate features promises to give RIM a run for their money.
However the most interesting comparison (in this editor's eyes) comes from Blake's comparison between the iPhone and the Sony PSP and the Nintendo DS. Apple made it clear during its presentation that native games were one of Apple's focuses with the SDK, and Blake points out that the iPhone's hardware gives Apple an edge when competing with Sony and Nintendo.
- Sony PSP
- Processor: MIPS CPU @ 222 or 333MHz (selectable)
- Screen: 480x272 pixels
- Input: D-pad, analog stick
- Nintendo DS
- Processor: two ARM CPUs (67MHz and 33MHz)
- Screen: two 256x192 pixel screens
- Input: D-pad, touch-screen
- iPhone
- Processor: ARM CPU @ 620MHz
- Screen: 480x320 pixels
- Input: multitouch, accelerometer
Note both the PSP and the Nintendo DS cost much less than the iPhone or iPod Touch, however some may feel the added capabilities of the iPhone and iPod Touch may justify the price difference.

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