X-Plane Story: Working 16-Hour Days At Apple Headquarters [Updated] - MacRumors
Skip to Content

X-Plane Story: Working 16-Hour Days At Apple Headquarters [Updated]

Laminar Research, the developers of X-Plane 9, have posted about the intense experience of porting their popular flight simulator from within Apple's headquarters in the days leading up to the "Let's Rock" media event held on September 9th.

X-Plane 9 [App Store Link] was recently released for the iPhone and iPod Touch, and the $9.99 game has received a very positive review at TouchArcade.com. The simulator currently holds the number 6 spot amongst all paid applications on the iPhone.

The developer recounts that on September 1st, he called Apple to see if the company thought it was possible to port their flight simulator to the iPhone. The response was enthusiastic "yes" with hopes that the app could be ready for Apple's upcoming Let's Rock media event. The developers packed up and flew to Apple headquarters in Cupertino almost immediately to start work on the port.

Within 2 minutes, our contact at Apple came down the lobby to get us and bring us to the office that would be our home for the next 7 days as we cranked out the iPhone version of X-Plane on an absurdly tight schedule. Here is the deal: Apple had a Keynote coming up in about 10 days, and wanted to have X-Plane ready to present there, and neither Ben nor I had ever tried to program anything for an iPhone before. Could we get X-Plane into an iPhone in only 10 days? Steve Jobs himself, Leader of Apple, wanted to have a suite of programs ready in only 7 days to present at the keynote, and we had NO PROOF AT ALL that the job even COULD be done... in ANY time-frame! The next 7 days were, to say the least, 'interesting'. Ben and I had an office right in the middle the 'hive-mind', right alongside all the engineers at Apple.

The entire account is a very interesting read and gives readers a unique glimpse into Apple. In the end, while the app was completed in time, it was cut from the presentation since Steve Jobs felt it wasn't "fast-paced" enough for a Keynote demo.

Still, the developers are quite pleased with the results and the application is selling very well in the App Store. Future updates to the App have been detailed by the developer including plans for an automotive version.

Update: Story removed, cache still available.

Related Forum: iPhone

Popular Stories

Four iPhone 18 Pro Colors Mock Feature

iPhone 18 Pro Launching Later This Year With These 10 New Features

Tuesday May 26, 2026 6:32 am PDT by
While the iPhone 18 Pro and iPhone 18 Pro Max are not launching until September, there are already plenty of rumors about the devices. It was initially reported that the iPhone 18 Pro models would have fully under-screen Face ID, with only a front camera visible in the top-left corner of the screen. However, the latest rumors indicate that only one Face ID component will be moved under the...
Apple Watch Blood Glucose Monitoring Feature 2

Apple Watch for Diabetes: The Latest on Apple's Plans for Non-Invasive Blood Sugar Monitoring

Tuesday May 26, 2026 9:30 am PDT by
For many years now, it has been rumored that the Apple Watch will eventually gain non-invasive blood sugar monitoring capabilities, which would enable millions of people with diabetes to track their blood glucose levels without needing to prick their skin with a needle or wear a dedicated continuous glucose monitor. According to Bloomberg's Mark Gurman, Apple recently shifted oversight of...
apple wallet drivers license feature iPhone 15 pro

Apple Just Expanded iPhone Driver's License Feature to Arkansas

Wednesday May 27, 2026 9:41 am PDT by
In select U.S. states, residents can add their driver's license or state ID to the Apple Wallet app on the iPhone and Apple Watch, and then use it to display proof of identity or age at select airports and businesses, and in select apps. Starting today, the feature is available in Arkansas, which is the 14th state to offer it. However, it may take some time to roll out to all users. To...