X-Plane Story: Working 16-Hour Days At Apple Headquarters [Updated] - MacRumors
Skip to Content

X-Plane Story: Working 16-Hour Days At Apple Headquarters [Updated]

Laminar Research, the developers of X-Plane 9, have posted about the intense experience of porting their popular flight simulator from within Apple's headquarters in the days leading up to the "Let's Rock" media event held on September 9th.

X-Plane 9 [App Store Link] was recently released for the iPhone and iPod Touch, and the $9.99 game has received a very positive review at TouchArcade.com. The simulator currently holds the number 6 spot amongst all paid applications on the iPhone.

The developer recounts that on September 1st, he called Apple to see if the company thought it was possible to port their flight simulator to the iPhone. The response was enthusiastic "yes" with hopes that the app could be ready for Apple's upcoming Let's Rock media event. The developers packed up and flew to Apple headquarters in Cupertino almost immediately to start work on the port.

Within 2 minutes, our contact at Apple came down the lobby to get us and bring us to the office that would be our home for the next 7 days as we cranked out the iPhone version of X-Plane on an absurdly tight schedule. Here is the deal: Apple had a Keynote coming up in about 10 days, and wanted to have X-Plane ready to present there, and neither Ben nor I had ever tried to program anything for an iPhone before. Could we get X-Plane into an iPhone in only 10 days? Steve Jobs himself, Leader of Apple, wanted to have a suite of programs ready in only 7 days to present at the keynote, and we had NO PROOF AT ALL that the job even COULD be done... in ANY time-frame! The next 7 days were, to say the least, 'interesting'. Ben and I had an office right in the middle the 'hive-mind', right alongside all the engineers at Apple.

The entire account is a very interesting read and gives readers a unique glimpse into Apple. In the end, while the app was completed in time, it was cut from the presentation since Steve Jobs felt it wasn't "fast-paced" enough for a Keynote demo.

Still, the developers are quite pleased with the results and the application is selling very well in the App Store. Future updates to the App have been detailed by the developer including plans for an automotive version.

Update: Story removed, cache still available.

Related Forum: iPhone

Popular Stories

MacBook Pro Low Angle Wide Lens

Apple to Launch 'MacBook Ultra' With These Six New Features

Friday April 24, 2026 10:32 am PDT by
While the 14-inch and 16-inch MacBook Pro were just updated with M5 Pro and M5 Max chips last month, bigger changes are reportedly around the corner. According to Bloomberg's Mark Gurman, the higher-end MacBook Pro models will be receiving a major redesign by early 2027, and he said that Apple might use "MacBook Ultra" branding for them. If so, the MacBook Ultra would likely be a...
Apple TV Thumb 3

Here's What's Coming in the 2026 Apple TV

Thursday April 23, 2026 12:08 pm PDT by
There are a lot of folks waiting for a new version of the Apple TV because the set-top box hasn't been updated since 2022. There is an update coming this year, but people will need to wait a bit longer because Apple is holding the next Apple TV until the new version of Siri comes out this fall. Design Apple TV design updates don't happen often, and that's not changing in 2026. The next...
Dynamic Island iPhone 18 Pro Feature

This Is What the iPhone 18 Pro Looks Like

Saturday April 25, 2026 10:00 am PDT by
A recent leak provides our best look yet at the design of Apple's upcoming iPhone 18 Pro and iPhone 18 Pro Max models. Leaker Sonny Dickson recently shared images of the first iPhone 18 Pro, iPhone 18 Pro Max, and foldable iPhone dummy models. The images largely conform with rumors about the designs of the three devices and provide the first real visual confirmation of how they will look. ...