Apple Shares New Augmented Reality Resources for Developers - MacRumors
Skip to Content

Apple Shares New Augmented Reality Resources for Developers

by

arkitApple today updated its developer site with new sample code for ARKit, providing developers with additional details on what can be done with the upcoming feature.

According to Apple, the new code is available alongside new ARKit "best practices" published in the Human Interface Guidelines. Apple also asks developers working on an "amazing" ARKit experience to share it with the company.

Design intuitive augmented reality experiences for iOS using the best practices now available in the Human Interface Guidelines, and explore new sample code for ARKit. We can't wait for your apps to be available to hundreds of millions of people with the launch of iOS 11 this fall. If you're working on creating an amazing experience with ARKit and would like to share it with us, let us know.

The new demos cover interactive content in ARKit and audio in ARKit, while the Human Interface Guidelines cover ideal app design like using the entire display, creating convincing illusions, being mindful of user safety, interacting with virtual objects, positioning virtual objects, and more.

Along with new ARKit info, Apple today also informed developers that starting in the fall, apps will need to support App Store transactions of promoted in-app purchases for in-app purchases to be properly displayed on the App Store.

iOS 11 includes new functionality that will let users browse in-app purchases from the App Store app and purchase them before downloading an app, and developers will need to implement support when the GM version of the Xcode 9 is released.

With iOS 11, users can browse in-app purchases directly on the App Store and start a purchase even before downloading your app. During the iOS 11 beta period, promoted in-app purchases are displayed on the App Store without the ability to buy. Starting this fall, your app must handle App Store transactions of promoted in-app purchases in order for your in-app purchases to be displayed on the App Store. Once the GM version of Xcode 9 is released, simply implement the new delegate method within SKPaymentTransactionObserver, rebuild your app, and submit for review. You can also customize which promoted in-app purchases a user sees on a specific device with the SKProductStorePromotionController API.

Apple is expected to release iOS 11 in September alongside new iPhones, and that's when the first ARKit apps will become available for download.

Tag: ARKit

Popular Stories

Dynamic Island iPhone 18 Pro Feature

12 Reasons to Wait for the iPhone 18 Pro

Thursday June 18, 2026 2:17 am PDT by
We're only three months out from the launch of Apple's premium next-generation smartphone lineup, and while we're not expecting a sea change in terms of functionality, there are still several enhancements rumored to be coming to the iPhone 18 Pro and iPhone 18 Pro Max. One thing worth noting is that Apple is reportedly planning a major change to its iPhone release cycle this year, adopting a ...
Rivian Explains Why CarPlay Debate Will Become Completely Obsolete Feature

iOS 27 Adds Major New Feature to CarPlay

Wednesday June 17, 2026 9:10 am PDT by
Last year, Apple revealed that it was planning to allow CarPlay users to watch video via AirPlay in their vehicles while they are not driving, and the company finally provided more specific details about this functionality at WWDC 2026. In a WWDC 2026 video aimed at developers, Apple said the CarPlay video feature is available in new vehicles that support it. When playing a video in an...
Apple Watch Ultra Orange Alpine Loop Action button 220907 big

Apple Explains Why watchOS 27 Drops Support for So Many Models

Friday June 19, 2026 6:07 am PDT by
Apple today detailed why five Apple Watch models will miss out on watchOS 27 and the new Siri AI features that come with it. The Apple Watch Series 6, 7, 8, SE 2, and the original Apple Watch Ultra will not receive watchOS 27, and will only get basic security updates going forward. With the update, Apple is effectively dropping three years' worth of device support in a single software...