Apple Shares New Augmented Reality Resources for Developers - MacRumors
Skip to Content

Apple Shares New Augmented Reality Resources for Developers

by

arkitApple today updated its developer site with new sample code for ARKit, providing developers with additional details on what can be done with the upcoming feature.

According to Apple, the new code is available alongside new ARKit "best practices" published in the Human Interface Guidelines. Apple also asks developers working on an "amazing" ARKit experience to share it with the company.

Design intuitive augmented reality experiences for iOS using the best practices now available in the Human Interface Guidelines, and explore new sample code for ARKit. We can't wait for your apps to be available to hundreds of millions of people with the launch of iOS 11 this fall. If you're working on creating an amazing experience with ARKit and would like to share it with us, let us know.

The new demos cover interactive content in ARKit and audio in ARKit, while the Human Interface Guidelines cover ideal app design like using the entire display, creating convincing illusions, being mindful of user safety, interacting with virtual objects, positioning virtual objects, and more.

Along with new ARKit info, Apple today also informed developers that starting in the fall, apps will need to support App Store transactions of promoted in-app purchases for in-app purchases to be properly displayed on the App Store.

iOS 11 includes new functionality that will let users browse in-app purchases from the App Store app and purchase them before downloading an app, and developers will need to implement support when the GM version of the Xcode 9 is released.

With iOS 11, users can browse in-app purchases directly on the App Store and start a purchase even before downloading your app. During the iOS 11 beta period, promoted in-app purchases are displayed on the App Store without the ability to buy. Starting this fall, your app must handle App Store transactions of promoted in-app purchases in order for your in-app purchases to be displayed on the App Store. Once the GM version of Xcode 9 is released, simply implement the new delegate method within SKPaymentTransactionObserver, rebuild your app, and submit for review. You can also customize which promoted in-app purchases a user sees on a specific device with the SKProductStorePromotionController API.

Apple is expected to release iOS 11 in September alongside new iPhones, and that's when the first ARKit apps will become available for download.

Tag: ARKit

Popular Stories

8 CarPlay Features in iOS 27 Feature

Which iOS 27 CarPlay Features Actually Work in Your Car?

Thursday September 17, 2026 4:17 am PDT by
In iOS 27, available now, CarPlay gets its biggest update in years, but some features depend on what type of car you have rather than your iPhone model. Some of the biggest additions won't do anything in the vast majority of vehicles on the road today. Here's how the new features pan out. Works in Any CarPlay Vehicle Custom widgets: In iOS 27, CarPlay is no longer limited to Apple's handful ...
Apple Watch New Charging Puck

Here's Why a New Apple Watch Charging Puck Was Just Released

Wednesday September 16, 2026 8:53 am PDT by
The new Apple Watch Series 12 and Apple Watch Ultra 4 have hardware changes that allow for faster charging, but you will need to use the new version of the Apple Watch Magnetic Fast Charger included in the box in order to achieve this boost. If you need extra ones for your own charging stands or travel or so forth, Apple released the new version of the charger on its online store last week, with...
iphone 18 pro max prepare

iPhone 18 Pro Max Requires 'Prepare to Ship' Battery Drain Before Shipping

Friday September 18, 2026 4:27 pm PDT by
The iPhone 18 Pro Max has a battery capacity over 20 watt-hours, which means there are additional shipping requirements. If an iPhone 18 Pro Max needs to be shipped somewhere, its maximum battery capacity has to be limited through firmware. According to Apple, the iPhone 18 Pro Max uses an "innovative battery-firmware solution" that limits battery capacity to below 20Wh between when the...