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'TouchArcade' Articles

'Assassin's Creed Identity' Released on iOS Worldwide

Ubisoft yesterday released Assassin's Creed Identity for iPhone and iPad worldwide, following news of its highly anticipated official launch earlier this month. The popular action role-playing game lets you create, customize, and play as Assassins during the Italian Renaissance, with story missions and quests set in the Coliseum, Florence, and other key locations of the era. The game features three classes of assassin, open sandbox levels, and various customization options. And in a first for the franchise on iOS, Identity also allows full freedom of movement, which means players can run, jump and climb their way around the game world as they take on quests and explore various locations. While the Assassin's Creed brand has been on mobile in several iterations before, Identity is the first "true" Assassin's Creed mobile game to mimic the play style of the popular console and PC games. However, it has had something of a stuttered release until now, initially appearing in the New Zealand and Australian App Stores in September 2014 before disappearing last month. MacRumors' sister site TouchArcade explains: The saga began when Identity soft-launched in select countries way back in September of 2014. The game was built around quick missions that felt conducive to mobile play but it was the first Assassin's Creed game on iOS to be built around the more traiditional open-world mechanics of the long-running console and PC game series. It was also a very free to play game with all the trappings that comes with, which just didn't jive well with the type of game

App Store's Emphasis on Chart Positioning Squeezing Out Developers and Media Publications

When the App Store launched in 2008, it provided an exciting new way for developers to distribute third-party apps and games on the iPhone. With the release of iPhone OS 2.0, developers were no longer constrained to web apps and could take advantage of the possibilities afforded through fully native apps. At the time, it was an exciting and opportunistic new chapter for iPhone users, developers and mobile gaming websites. As the App Store continues to grow in size, however, the landscape has begun to change. While the App Store was once a relatively even playing field, with a balanced mix of indie developers, mid-size studios and large publishers, the storefront now suffers from increasing disparity, a problem that is suffocating for many developers, enthusiast media publications and the broader ecosystem. Clash of Clans, Game of War and Candy Crush Saga are top grossing iPhone apps The shift away from paid apps towards free apps monetized with in-app purchases or mobile ads has driven the popularity of addictive games such as Clash of Clans, Game of War, Candy Crush Saga and Kim Kardashian: Hollywood, and the deep-pocketed developers behind each title will go to extreme measures to ensure their continued success, even including unthinkably expensive Super Bowl ads. Eli Hodapp, Editor-in-Chief at our sister website TouchArcade:"iOS gaming has since been pushed to two extremes: The giant, multi-million dollar studios of the world, and supremely tiny indie developers hoping to catch lightning in a bottle with a surprise viral hit they built in their spare time. The