App Store

The App Store is Apple's digital software distribution platform for iOS devices. First introduced in 2008, the App Store allows software developers to distribute content that has been created specifically for the iPad, iPhone, and iPod touch. Apps are also available on the Apple Watch through the iOS App Store.

There are well over a million apps in the App Store, and customers have downloaded more than 100 billion apps since the App Store debuted. App Store apps are available with three pricing options: free (and usually supported by ads), free with in-app purchases, or a set cost starting at $0.99 in the US.

In 2010, Apple introduced the Mac App Store for distributing content on Macs, and in 2015, Apple introduced the tvOS App Store, an app store for to the fourth-generation Apple TV.

'App Store' Articles

Nintendo Switch Parental Controls App Will Let Parents Remotely Control Switch Console

In the wake of major reveals surrounding the Nintendo Switch and its launch titles, Nintendo has announced a new app coming to smartphone devices that will allow parents to set granular control settings on their family's Switch console (via IGN). The free "Nintendo Switch Parental Controls" app will offer various settings like time limits and remote sleep mode activation, all without a parent having to be near the Switch itself. The basic feature of the app lets adults set customized play times on the Nintendo Switch, and whenever that time limit is reached the system will notify the player in the top left corner of the screen. Whenever the applied time limit is exceeded, parents can use a "last resort" feature and remotely suspend the software being played, ensuring that "further play won't be possible for the rest of the day." Play time limits can be set for each day of the week so parents can allot more time on the weekends, or reward kids on a specific weekday. The app will also send push notifications with details about the console's most-played games "so there's no need to peek over any shoulders," according to Nintendo. Other standard controls include restricting particular ESRB rated games, online communication, and the ability to connect and post to social networks from the Switch. Nintendo says that it hopes the new app can help parents and their kids "enjoy gaming together." During its presentation yesterday, the company also mentioned another app centered around users connecting to their Switch console for online chat, but no details have yet been

Court Rules Apple Can be Sued for Monopolizing iPhone App Market

A U.S. Appeals Court today ruled that App Store customers can move forward with a lawsuit claiming Apple created an illegal app monopoly because it did not allow users to purchase iPhone apps outside of the App Store, reports Reuters. The decision reverses a 2013 ruling that dismissed the lawsuit, originally filed in 2012. The case, Pepper et al v. Apple Inc., alleges that by not letting users purchase apps from third-party sources, there was no price competition, leading to higher app prices. When the lawsuit was originally filed, Apple requested that it be dismissed because developers, not Apple, set prices for App Store apps. Apple simply provides the platform developers use to sell apps to customers. According to today's ruling, because iPhone users purchase the apps directly from Apple, they have the right to file a lawsuit against the company. An attorney for the plaintiffs in the case told Reuters that the aim of the lawsuit is to allow people to shop for iPhone apps wherever they want, an outcome that's unlikely due to security implications.But if the challenge ultimately succeeds, "the obvious solution is to compel Apple to let people shop for applications wherever they want, which would open the market and help lower prices," Mark C. Rifkin, an attorney with Wolf Haldenstein Adler Freeman & Herz representing the group of iPhone users, told Reuters in an interview. "The other alternative is for Apple to pay people damages for the higher than competitive prices they've had to pay historically because Apple has utilized its monopoly."The Appeals Court

App Store Sets New Records With $240M in Sales on New Year's Day, $20B Paid to Developers in 2016

Apple today announced that January 1, 2017 was the iOS App Store's "busiest day ever" with $240 million total in customer purchases made on the storefront on New Year's Day. Looking back at the past year, App Store developers made $20 billion in 2016, which the company said was up 40 percent from 2015. In the announcement, Apple gave a few statistics on categories like the top grossing apps of the year, which included Monster Strike, Fantasy Westward, Clash Royale, and Pokémon Go. Following a launch in December, Super Mario Run was the number one downloaded app on both Christmas Day and New Year's Day. Throughout December, customers spent $3 billion in total on the App Store, which Apple said was another record-breaking month for the company. “2016 was a record-shattering year for the App Store, generating $20 billion for developers, and 2017 is off to a great start with January 1 as the single biggest day ever on the App Store,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “We want to thank our entire developer community for the many innovative apps they have created — which together with our products — help to truly enrich people’s lives.” In total, the App Store now offers 2.2 million apps, having increased by 20 percent from 2015. Independently developed apps, like Prisma, Reigns, Procreate, Lumino City, Sweat With Kayla and djay Pro, were listed as some of the "most successful apps" of 2016. Globally, Apple said that the App Store helped raise over $17 million in both the fight against AIDS thanks to its annual PRODUCT(RED)

Facebook and Google Dominate 'Top Smartphone Apps of 2016' List, While Apple Music Ranks 9th

A new trend study published by Nielsen this week looks into the top smartphone apps of 2016, as well as the operating systems that the apps were downloaded on. This year within the United States, Facebook won the top spot with more than 146 million average unique users each month. The social network company also dominated the second spot with Facebook Messenger at 129 million unique users per month. Following Facebook's winning of the top spots, Google holds most of the remaining spots with YouTube (113 million), Google Maps (105 million), Google Search (103 million), Google Play (99 million), and Gmail (88 million). Another Facebook-owned app in the 8th spot, Instagram (74 million), bookends the Google apps. For Apple, the only app that appears on Nielsen's chart is Apple Music, with just over 68 million unique users each month, a growth of 20 percent from 2015. Earlier in December, it was reported that Apple's music streaming service had officially surpassed the 20 million subscriber mark. Amazon's popular shopping app rounds out the list in the 10th spot with 65 million monthly users. In the third quarter of 2016, the apps were opened on average 53 percent of the time on an Android operating system and 45 percent on iOS, according to Nielsen's data of around 9,000 panelists. Windows Phone and BlackBerry accounted for a minimal portion of the statistics at 2 percent and 1 percent,

Best iPhone and iPad Apps on Sale Through the Holidays

Today marks the first day of Apple's annual iTunes Connect holiday shutdown, meaning the App Store will be void of any new or updated apps between now and Tuesday, December 27. In the meantime, iPhone and iPad users have plenty of time to capitalize on holiday sales for a number of popular apps. Alto's Adventure $3.99 → 99 cents iPhone and iPad AppShopper | App Store Editor's Note: A beautiful endless runner with procedurally generated terrain based on real-world snowboarding. Day One $4.99 → $2.99 iPhone and iPad AppShopper | App Store Editor's Note: A popular journaling app for capturing everything from once-in-a-lifetime events to everyday moments. Tweetbot $9.99 → $4.99 iPhone and iPad AppShopper | App Store Editor's Note: A popular Twitter app with granular mute filters, support for multiple accounts, timeline syncing across iPhone, iPad, and Mac, and more. djay Pro for iPad $19.99 → $9.99 iPad AppShopper | App Store Editor's Note: A popular app for DJs that integrates with your media library and Spotify. 2016 Apple Design Award Winner. Byword $5.99 → $2.99 iPhone and iPad AppShopper | App Store Editor's Note: A popular app for writing with text-to-HTML tool Markdown. Duet Display $19.99 → $9.99 iPhone and iPad AppShopper | App Store Editor's Note: Turn a plugged-in iPad or iPhone into an extra display for your Mac or PC. Praised for lag-free experience in reviews. Don't Starve: Pocket Edition $4.99 → 99 cents iPhone and iPad AppShopper | App Store Editor's Note: MacRumors sister website To

Apple's 'Notify' Feature for the Release of Super Mario Run Was Far Too Late for Users

Shortly after Apple first revealed that Nintendo was bringing Super Mario Run to the iPhone and iPad, many users discovered that Cupertino was also using the game's highly anticipated release as a test run for a new "Notify" system in the App Store. Upon searching for the title on their devices before it was available, users were given the option of tapping an orange "Notify" button where the Get button or price usually appears. Undoubtedly many users tapped or clicked the button thinking they would be first to play Nintendo's debut title on iOS. But the delay between the game's appearance in the App Store and the actual delivery of notification prompts has left many users skeptical of the feature. Scumbag Super Mario: Asks you a million times to be notified for the app release.Doesn't notify you when app releases.#SuperMarioRun— Jared Mecham (@jaredmecham) December 15, 2016 For many, the notification came the day after the game had been officially released. Large numbers of people received it long after they had downloaded and purchased the full game. Others are apparently yet to receive the prompt they signed up to receive. It's possible that the sheer volume of users visiting the App Store in excitement for Super Mario Run caused a system-wide lag that prevented the notifications from being pushed to end-users' devices. If so, some may wonder why Apple chose to test the Notify service on such a hugely anticipated title in the first place. Conversely, Apple may have intentionally staggered the notifications to ease the load on its systems as gamers

Service Outages Affecting App Store, Apple TV, Apple Music and Mac App Store

According to Apple's System Status website, the App Store, the Apple TV, Apple Music, and the Mac App Store are currently experiencing service issues. Many Apple customers have also been complaining of App Store issues on Twitter, Reddit, and other social networks. Affected customers are unable to download apps and in some cases, can't load the App Store at all. Service interruptions have been ongoing since approximately 4:00 p.m. Pacific Time and there's no word on when service will be fully restored. The issues could potentially be related to the release of Super Mario Run and the strain that it is causing on the App Store due to its

'Super Mario Run' Launches on App Store for iPhone and iPad

Super Mario Run is now available on the App Store for iPhone, iPad, and iPod touch, becoming the first official smartphone and tablet game to feature the iconic Nintendo character. The game is a free download with a $10 in-app purchase required to unlock all 24 courses spanning six worlds. The game is a runner designed for one-handed gameplay. Mario runs forward automatically as players tap to jump, collect coins, pounce on Goombas, avoid obstacles, and reach the flagpole at the end of each course before the timer runs out. Ultimately, Mario must rescue Princess Peach from the infamous Bowser. Mario automatically vaults over small obstacles, including Goombas, while players can tap over enemies to perform a vault jump. As the levels get more difficult, players will be tasked with performing long jumps, walking over blocks that launch Mario in a particular direction, and other challenges. Mario can jump off walls and perform a number of stylish moves as players aim to collect pink or purple challenge coins along the way. Challenge coins are often placed near ledges or other difficult to reach areas, requiring an element of skill and precision to collect them all. A challenge mode called Toad Rally allows players to compete with friends or strangers to see who can obtain the highest score. Players must collect coins and perform stylish moves as usual to attract the largest crowd of Toad spectators in order to win. There is no flagpole in this mode, so players keep running until time runs out. Toad Rally requires Rally Tickets, which can be acquired in a

App Store and iTunes Store Unavailable for Some Users Amid Service Outage [Update: Fixed]

According to Apple's System Status page, the iTunes Store, the iOS App Store, and the Mac App Store are currently unavailable for some users, making it impossible to do things like purchase new apps and download app updates. The System Status page indicates the outage has been ongoing since approximately 12:30 pm. Pacific Time, which corresponds to many reports on Twitter and other social networks about the downtime. Customers have been complaining about being unable to download apps and install app updates, with some complaints being attributed to the new iOS 10.2 update. The problem is an App Store problem rather than an issue with iOS 10.2, and should be resolved shortly. Update: Apple's System Status page says the App Store, iTunes Store, and Mac App Store outage has ended and the services are functioning as normal.

Shigeru Miyamoto: Apple and Nintendo See Eye to Eye on Simplicity

Ahead of the launch of Super Mario Run on iOS later this week, Nintendo video game designer Shigeru Miyamoto sat down with video game site Glixel to share some thoughts on what it was like working with Apple. According to Miyamoto, amid discussions about entering the mobile space, his team set out to build the simplest Mario game they could, doing away with a lot of the complexity that has been added over the years. Apple was an ideal partner because Nintendo felt development support was necessary, and the partnership has led to some heavy promotion of Super Mario Run in the App Store and at Apple retail stores. Apple also helped Nintendo settle on an ideal pricing model after Nintendo shied away from freemium pricing.For Nintendo, we have a lot of kids that play our products. It was important for us to be able to offer Super Mario Run in a way that parents would feel assured that they could buy the game and give it to their kids without having to worry about future transactions. From early on, I thought that Apple would be a good partner so we could work on this new approach.Miyamoto also believes that Apple and Nintendo have a lot of common ground between them, focusing on how people use products and marketing products to a wide range of people. "They put a lot of effort into the interface and making the product simple to use, and that's very consistent with Nintendo," he said, likening a story about a Super NES controller with colored buttons to Apple's colorful Apple logo.In the early days when computers were very complicated things, computer companies were

Apple Rejects 'Samsung Pay Mini' on App Store Ahead of January Launch

Apple has rejected "Samsung Pay Mini" on the App Store for undiclosed reasons, following an earlier report claiming the app would be available on iOS, according to ETNews. Samsung confirmed Apple's rejection and said it will not resubmit the app, but rather focus solely on Android ahead of its expected launch at CES 2017 in the first week of January. "Samsung Pay Mini" is reportedly an app that will extend Samsung Pay to other smartphones beyond Samsung's own Galaxy-branded devices, thereby competing with Android Pay. The report claims Samsung has finished testing Samsung Pay Mini with some South Korean credit card companies, but it did not specify if the app will be made available elsewhere. Meanwhile, it said Apple Pay could launch in South Korea in the first half of

'Bully: Anniversary Edition' Launches on iOS App Store for $6.99

Rockstar Games has officially released Bully: Anniversary Edition on mobile devices for $6.99, including iOS [Direct Link] and Android. The launch of the mobile app for the game comes ten years after Bully originally launched in the fall of 2006 for the PlayStation 2. Images via TouchArcade The new "Anniversary Edition" includes all of the content from the game's "Scholarship Edition" -- which was a graphical enhancement that added a few more features onto the game two years after its original release -- as well as including a few new mobile-focused updates of its own. Bully: Anniversary Edition has gained support for high-resolution displays, enhanced graphics, improved lighting and textures, and controls redesigned for touch gameplay. On top of all of its new graphic overhauls, a new multiplayer component has also been added, called "Friend Challenges." The turn-based mode lets players compete in head-to-head "arcade style mini-games," using Bully's prep school classroom theme to see who can dissect frogs the fastest, solve word problems, and more. The full list of features for Bully: Anniversary Edition are listed below: Features: • Includes the complete Bully story with extra missions, characters, classroom mini-games, and unlockable items from Bully: Scholarship Edition • Gorgeous graphics: high resolution textures, dynamic lighting, shadows and particle effects • Native support for high resolution displays • Challenge your friends anywhere with turn based multiplayer Friend Challenges. Play on the go and get notified when it’s your turn •

Phil Schiller Says November 2016 Had the 'Highest Monthly Sales Ever in App Store History'

Apple's senior vice president of worldwide marketing Phil Schiller today tweeted out that November 2016 had "the highest monthly sales ever in App Store history." Schiller didn't offer any specific numbers in regards to the company's record-breaking month. Earlier in January, Apple announced that customers spent $1.1 billion on apps and in-app purchases in just two weeks over the holiday season. November 2016 was a record breaker for the #AppStore - the highest monthly sales ever in App Store history!— Philip Schiller (@pschiller) December 7, 2016 The news comes after Apple updated its various storefronts, including the App Store, iBooks Store, and iTunes Store, with all of the company's Best of 2016 lists. Apple also gave out designated App of the Year and Game of the Year rewards for the iPhone, iPad, Apple TV, Apple Watch, and Mac. Some of the more notable apps mentioned were Prisma, Clash Royale, Life is Strange, and

Apple's Best of the App Store in 2016:' Prisma' and 'Clash Royale' Win Top Honors

Apple today published its annual Best of 2016 charts for the App Store, iTunes Store, and iBooks Store, naming photo editing app "Prisma" as the iPhone App of the Year and "Clash Royale" as the iPhone game of the year. Released in June of 2016, Prisma is designed to turn photographs into works of art using a range of different filters. Prisma garnered a lot of interest in 2016 and continually introduced new art filters. Clash Royale, named Apple's best game, first came out in March of 2016. A card based game, Clash Royale encourages players to collect dozens of cards from the Clash of Clans universe and duel other players. Apple also chose top apps and games for the iPad, Apple TV, and Apple Watch, with all of the top picks listed below: iPhone App of the Year: Prisma iPhone Game of the Year: Clash Royale iPad App of the Year: Sketchbook Motion iPad Game of the Year: Severed Apple TV App of the Year: Twitter Apple TV Game of the Year: Riptide GP: Renegade Apple Watch App of the Year: MySwimPro - Personal Swim Trainer Apple Watch Game of the Year: Field Day Mac App of the Year: Bear Mac Game of the Year: Life is Strange Apple has named face-shifting app "">MSQRD" as the runner up for best iPhone app, and swipe-based game "Reigns" as the runner up for best iPhone game, both of which are showcased alongside the winners in the main banner in the App Store. Two new App Store sections, "10 Best Apps of the Year" and "10 Best Games of the Year" further break down the best apps chosen by Apple's editors, highlighting apps like Quartz, Vogue,

Netflix Becomes Top Grossing iOS App in the U.S. for the First Time

Netflix yesterday briefly became the number one top-grossing iOS app in the U.S. for the first time, holding at bay the likes of Spotify and Candy Crush Saga for most of Monday. The app also occupied the coveted top spot on iPhone in India, Mexico, and Colombia yesterday, as noted by app tracking company SensorTower, which offered a timeline leading up to the achievement in a blog post. Image via SensorTower. The accomplishment comes approximately one year after Netflix introduced the ability for users to pay the monthly subscription fee as an in-app purchase. Over that time, its weekly net revenue has grown from less than $50,000 to nearly $2.9 million. In November, it was the No. 7 grossing iOS app overall in the U.S. Apple takes a 30 percent cut of all in-app fees, but last month announced it was lowering the amount to 15 percent for subscription-based streaming video apps like Netflix and Hulu. Apple will soon extend the 15 percent rate to all subscription video services that are integrated with the company's upcoming TV app. Last week, Netflix added the ability to download select programs via its mobile apps for offline viewing.

App Store Gains New Section for Single Sign-on Apps From Supported TV Providers

Ahead of the official launch of Single Sign-on on tvOS 10.1 and iOS 10.2 later this month, Apple has added a new App Store section (via reddit) with apps that support the feature for beta testers. The apps are categorized by supported TV providers, including DirecTV, Dish, Sling TV, Hotwire, and GVTC. If you are a Dish Network satellite TV subscriber, for example, you can sign in once with your Dish username and password to start using any of the following apps, among others: Watch Cooking Channel, Watch DIY, Watch Travel Channel, Hallmark Channel Everywhere, and Watch Food Network. When you open an app that supports Single Sign-on on iOS 10.2 beta, a pop-up alert asks if you "want to allow XYZ to use your sign in credentials," according to beta testers. If you decline, the app lets you sign in and authenticate with a provider-specific username and password as usual. On a fourth-generation Apple TV running tvOS 10.1 beta, Single Sign-on can be accessed by opening the Settings app and navigating to Accounts > TV Provider. On an iPhone or iPad running iOS 10.2 beta, Single Sign-on can be accessed by opening the Settings app and tapping on the TV Provider section. Single Sign-on will be available on tvOS 10.1 and iOS 10.2 in December upon completion of beta testing, enabling U.S. customers to sign in once with their cable TV credentials to access all live cable content available through their cable TV subscription, even when it is spread across multiple

Apple Criticized by Korean Game Developers for its App Store Refund Policy

Apple has been criticized in South Korea for its mobile app refund policy which game developers say removes them from the process and is regularly being abused. Apple controls the App Store payment refund process for paid-for apps and determines whether to give refunds to consumers. According to The Korea Times, because Apple does not provide information about who has been issued a refund, developers have no other choice but to manually track down users and check if they continue to use the charged content they have already received the refunds for. Apple says it does not provide information about users who have requested a refund in order to protect consumer rights. But some users have reportedly abused the loophole in Apple's refund policy to purchase charged content multiple times, request refunds and continue to consume the content without actually paying for it. According to The Korea Times, some of the abusers even run profitable businesses to operate the refund process on others' behalf. Mobile game companies in the country are said to be taking their own measures to counteract Apple, which has so far remained silent on the issue. Korean game development studio Flint said it had independently tracked down 300 users who they suspected of abusing the App Store refund policy, and pledged to "root out the abusers" by requesting judicial authorities for an investigation. Next Floor, distributor of Korean game Destiny Child, also complained about the difficulties in dealing with abusers without Apple's help. "We are regulating those who abuse the payment

Apple to Change App Store U.S. Pricing to Regional Currencies in 9 Countries

Apple is set to change its pricing from U.S. dollars to local currencies for apps and in-app purchases in nine different countries later this month. Beginning in the next few weeks, developers will be paid in the local currency for sales in the following countries: Egypt (Egyptian Pound), Kazakhstan (Kazakhstani Tenge), Malaysia (Malaysian Ringgit), Nigeria (Nigerian Naira), Pakistan (Pakistani Rupee), Philippines (Philippine Peso), Qatar (Qatari Riyal), Tanzania (Tanzanian Shilling) and Vietnam (Vietnamese Dong). Apple has displayed pricing in U.S. dollars across several regions for a while now, but the change to local currencies should make App Store browsing easier for customers in their respective countries. Apple notified developers of the currency change and assured them that any auto-renewable subscriptions they offer in the affected regions would not be

iTunes Connect's 2016 Holiday Shutdown is December 23-27

Apple has advised developers to make sure their apps are up to date by Thursday, December 22, as new apps and app updates will not be accepted between Friday, December 23 and Tuesday, December 27. Apple says any planned app releases during this holiday period should be submitted, approved, and scheduled in advance. Other iTunes Connect and developer account features will remain available through the five-day

Grab These iPhone and iPad Apps While They're on Sale for Black Friday

Today is Black Friday, one of the busiest shopping days of the year in the United States. Between now and Cyber Monday, a number of developers are offering deals on their iPhone and iPad apps. MacRumors has been keeping an eye on AppShopper, and we have more App Store sales to share today. Name: Alto's Adventure Developer: Snowman Sale Price: 99 cents Previous Price: $3.99 Compatibility: iOS Universal (iPhone, iPad, and Apple TV) TouchArcade Review: 4.5/5 stars Links: AppShopper | iTunes | YouTube Trailer Description:Join Alto and his friends as they embark on an endless snowboarding odyssey. Journey across the beautiful alpine hills of their native wilderness, through neighbouring villages, ancient woodlands, and long-abandoned ruins. Along the way you'll rescue runaway llamas, grind rooftops, leap over terrifying chasms and outwit the mountain elders – all while braving the ever changing elements and passage of time upon the mountain. Name: Fantastical 2 for iPhone Developer: Flexibits Sale Price: $2.99 Previous Price: $4.99 Compatibility: iPhone Links: AppShopper | iTunes Description:Fantastical 2 is the award-winning calendar app with features such as natural language parsing, reminders, a beautiful week view, and much more! Name: Deliveries Developer: Junecloud LLC Sale Price: $2.99 Previous Price: $4.99 Compatibility: iOS Universal (iPhone and iPad) Links: AppShopper | iTunes Description:Deliveries helps you keep track of all your packages, so you always know when they’re going to arrive. Whether it's the latest gadget you've