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Apple Pay Responsible for 1% of Digital Payment Dollars in November, Most Popular at Whole Foods

Apple Pay is seeing impressive early adoption numbers according to a new ITG Investment Research Report on Mobile Payments (via MarketWatch), which suggests Apple's new payment service was responsible for a total of 1 percent of digital payment dollars during the month of November.

Apple still trails industry leaders like Square and PayPal, which captured 18 and 78 percent of digital payment dollars in November, respectively, but ITG analysts suggest Apple Pay is showing strong momentum given that it's available only to customers with the newest hardware and supported by a limited number of merchants.

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According to the report, which uses data from ITG's Investment Research consumer panel, 60 percent of new Apple Pay customers used the service on multiple days throughout November, averaging 1.4 use times per week. In comparison, only 20 percent of new PayPal customers used the service multiple times during the same time period.

Among customers who used Apple Pay, Whole Foods was the location where the service was used most, capturing 20 percent of all Apple Pay transactions. Walgreens came in second, with 19 percent of transactions, and McDonald's was third, with 11 percent of transactions. Whole Foods was also saw the highest spending, responsible for 28 percent of all Apple Pay dollars spent.

Available since October 20, Apple Pay is accepted at several of Apple's partner stores and at more than 200,000 retail locations where NFC payments are accepted. Apple has given little indication of Apple Pay's early success, but in October, Apple CEO Tim Cook revealed that Apple Pay had seen more than one million credit and debit card activations during its first 72 hours of availability.

Related roundup: Apple Pay

Kate Winslet May Take on Lead Female Role in Jobs Biopic

katewinsletActress Kate Winslet is currently in negotiations to play the lead female role in the upcoming Jobs biopic, reports Variety. Winslet, aged 39, is best known for dramatic movies like Titanic, Divergent, All the King's Men, and Finding Neverland.

It remains unclear what role Winslet will play, but female parts in the movie are rumored to include Steve Jobs' daughter Lisa Brennan and Katie Cotton, Apple's well-known former PR lead.

Natalie Portman was formerly in talks to play a major female role in the film, but she pulled out of negotiations in early December. Actress Jessica Chastain, of The Help, may also be in talks for a part.

After some difficulties in casting, it seems the Jobs biopic is finally taking shape. Both Leonario DiCaprio and Christian Bale passed on the role of Steve Jobs, leading it to be taken by Michael Fassbender, and the role of Steve Wozniak will be played by Seth Rogen.

According to Variety, Jeff Daniels is still being considered for the role of former Apple President John Sculley, and Boardwalk Empire's Michael Stuhlbarg recently signed on to play Andy Hertzfeld, one of the members of the original Macintosh development team.

The Jobs biopic, now owned by Universal Pictures, is based on Walter Isaacson's Steve Jobs biopic. Penned by Aaron Sorkin, the movie will consist of three continuous 30-minute scenes that cover three of Steve Jobs' product launches - the NeXT cube, the original Mac, and the iPod.

(Image via Mingle MediaTV)

Hands-On With Alpine's iLX-007 In-Dash CarPlay Entertainment System

While car manufacturers have been slower than anticipated to roll out support for Apple's in-vehicle CarPlay system, Pioneer and Alpine have delivered aftermarket options in the form of in-dash systems with CarPlay compatibility and large touch screens.

MacRumors has had a chance to spend some time with Alpine's iLX-007, which carries a suggested retail price of $800 but commonly sells for $600 and offers a 7-inch capacitive touch screen that dominates the unit's front. The only other physical features come as a thin row of buttons along the bottom edge, including a pair for controlling volume, one for activating Siri, one for returning to the Alpine home screen, and another pair serving varying functions such as changing tracks, depending on the app currently in use.

The basic Alpine home screen offers access to only a handful of functions including traditional radio, any peripheral devices connected to the system's auxiliary input including support for a rear back-up camera, and CarPlay devices. Upon connecting the unit's Lightning cable to an iPhone, the CarPlay interface automatically launches, allowing access to the standard Phone, Music, Apps, Messages, and Now Playing apps, as well as any CarPlay-compatible third-party apps the user has installed on his or her device and a Top Menu button to return to Alpine's main home screen.

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In order to provide support for Siri input, the iLX-007 comes with a microphone that can be mounted in an appropriate location such as the driver's sun visor in order to pick up voice commands. CarPlay-specifc app settings within the main iLX-007 interface include the ability to set microphone level and noise reduction, as well as which speakers Siri's output come through.

With just a narrow row of physical buttons along the bottom of the head unit, Alpine has certainly maximized the available screen space on the iLX-007, squeezing in a 7-inch display that makes it easy to see content. The small physical buttons can, however, be a bit difficult to easily find by touch while keeping eyes on the road. The large icons and other interface elements inside the CarPlay interface itself are easy to hit, although the lack of tactile feedback means at least a glance is probably needed to ensure the correct area of the screen is being touched.

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As is to be expected, the CarPlay functionality on the iLX-007 is essentially the same as on other CarPlay systems, several of which have already been reviewed. The simple integration of having much of the phone experience appearing directly on the dashboard display in an easy-to-use format is a welcome addition, although certain aspects of the implementation leave something to be desired.

One fairly significant drawback that appears to be due more to Apple than Alpine is the lack of full support for multi-touch or even fluid scrolling input. While Apple may prefer to limit multi-touch availability in order to potentially reduce driver distraction while pinching or making other gestures that require a more extended glance at the dashboard display, scrolling is a much-needed feature for areas such as lists of contacts, music, and podcasts.

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The iLX-007 clearly supports swiping input as seen in its own top-level settings (albeit with somewhat poor responsiveness), but within CarPlay users are essentially relegated to a more cumbersome method of paging through lists. A form of scroll swiping is supported on some lists such as in the Music and Messages apps, but swipes simply serve the same function as page up/down buttons and do not allow for smooth scrolling. Other apps entirely lack what would feel like natural swiping actions. Maps, for example, does not support swiping or pinching to pan or zoom maps.

CarPlay certainly shows a lot of promise, and it will only become more useful as additional third-party apps become compatible with the feature over time. For now, however, a main obstacle is getting CarPlay into users' cars. Despite initial promises of a handful of car manufacturers shipping new vehicles equipped with CarPlay-compatible entertainment systems this year, only Ferrari appears to have met that goal as others have had to push their plans into 2015.

Likely more important to the immediate potential success of CarPlay is the availability of aftermarket products that will allow users to retrofit their existing cars with CarPlay-enabled systems for a few hundred dollars. Alpine and Pioneer have indeed met their goals of launching CarPlay systems for their customers, and for now they are the means by which most consumers will be able to experience CarPlay in their vehicles. These aftermarket systems aren't particularly cheap, but with resellers offering lower-end models in the $450-$600 range, they are within reach of a decent number of consumers.

Tim Cook 'Deeply Offended' by BBC Documentary on Apple Factory Conditions

Apple CEO Tim Cook said he is deeply offended by allegations that Apple permits the mistreatment of workers in its supplier factories and mines, reports The Telegraph. The accusations were levied by the BBC news program Panorama, which sent undercover reporters to work in Chinese factories and Indonesian mines. The BBC aired the documentary titled "Apple's Broken Promises" last night on its BBC One channel.

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Apple senior vice president of operations Jeff Williams relayed Tim Cook's message in an email sent to its UK staff. Cook and Williams both stated they were "deeply offended by the suggestion that Apple would break a promise to the workers in our supply chain or mislead our customers in any way."
"Panorama’s report implied that Apple isn’t improving working conditions," he continued. "Let me tell you, nothing could be further from the truth."
Williams also implied in the email that Apple provided the BBC with pertinent facts regarding the company's commitment to its workers worldwide, but that information was not included in the documentary.

The BBC report claims that Chinese workers were forced to work long hours assembling Apple devices and denied requests for a day off, even after working 18 days in a row. The BBC also uncovered issues with off-hour work meetings, underage workers and other violations with dormitories and ID cards.

The BBC also investigated tin mines in Indonesia, where it found children mining the ore in dangerous conditions. The BBC claims this tin makes its way into Apple's supply chain without the company's knowledge.



Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

iPhone 6 and 6 Plus Shipping Estimates Improve to 1 Business Day for 16 and 64GB Models

As the Christmas holiday approaches, Apple Store shipping estimates for both the iPhone 6 and the iPhone 6 Plus from all carriers in all colors and in 16 and 64GB capacities have now improved to just 1 business day in the United States, bringing the company close to reaching a supply/demand balance on those devices.

The larger-capacity 128GB devices remain somewhat more constrained than the lower-capacity models, and ship in 3 to 5 business days.

Shipping estimates are similarly improved in many other countries, including Australia, New Zealand, Canada, the United Kingdom, Mexico, Thailand, Philippines, and more.

Throughout the month of December, shipping estimates have been slowly improving as Apple has catches up with demand, and in early December, estimates had improved to 3 to 5 days for 16/64GB models and 7 to 10 days for 128GB models. Last week, estimates for the 16and 64GB models improved further, reaching 1 to 3 day estimates before jumping up again this week to just 1 day.

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The iPhone 6 and 6 Plus have been severely constrained since their September debut, but Apple has worked hard to improve available supply, going so far as to reportedly delay mass production on the rumored iPad Pro to focus on producing more iPhone 6 Plus units.

In store supply of the iPhone 6 and 6 Plus has also seen major improvement over the course of the last few weeks, and in many stores around the country, it's now possible to walk in and purchase an iPhone 6 or 6 Plus. According to tracking tool iStockNow, iPhone 6 and 6 Plus units from all carriers and in all colors and capacities are widely available at most stores.

Back in October, Apple CEO Tim Cook said that demand for the iPhone 6 and 6 Plus was "far outstripping" supply, but based on the continually improving shipping times, Apple appears to be on track to meet its supply goals before the end of the year.

Related roundup: iPhone 6

BBC Documentary Claims Apple Fails to Protect Chinese Factory Workers

Earlier this week, BBC One announced plans to air a documentary called Apple's Broken Promises, detailing the factory conditions of the overseas workers who are creating components and assembling the company's iPhones.

Apple's Broken Promises is set to air tonight, but ahead of the documentary's launch, BBC News has published a story outlining what they discovered when they visited Pegatron factories in China and mines in Indonesia.

During the visit, the BBC found that workers at Pegatron factories were forced to put in long hours assembling Apple devices, and that there were violations with ID cards, dormitories, work meetings, and juvenile workers.

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Multiple reporters went undercover at the factory as part of the documentary, and one did not receive a day off after working 18 days in a row while another was exhausted by the long hours. There were also workers who were filmed falling asleep during 12-hour shifts.
One undercover reporter, working in a factory making parts for Apple computers, had to work 18 days in a row despite repeated requests for a day off.

Another reporter, whose longest shift was 16 hours, said: "Every time I got back to the dormitories, I wouldn't want to move.

"Even if I was hungry I wouldn't want to get up to eat. I just wanted to lie down and rest. I was unable to sleep at night because of the stress."
Undercover reporters were forced to do overtime, which is supposed to be voluntary, and the housing conditions were less than desirable, with one reporter subjected to a dormitory where 12 workers shared a single room. Another reporter had to attend after work meetings off the clock, receiving no compensation.

In response to the BBC's allegations, Apple released a statement suggesting that it's doing more than any other company to improve working conditions for factory employees. The company also said it monitors working hours at Pegatron, with employees at the factory averaging 55 hours per week.
"We are aware of no other company doing as much as Apple to ensure fair and safe working conditions.

"We work with suppliers to address shortfalls, and we see continuous and significant improvement, but we know our work is never done."
Apple also told the BBC that the overcrowding in the dormitory has been resolved, and that suppliers are required to retroactively pay workers if they have not received compensation for meetings.

The BBC's trip to Indonesia led the documentarians to allege that tin from illegal mines could be entering Apple's supply chain without its knowledge. Children were found digging tin ore in dangerous conditions, with the tin eventually being sold to a smelter that's on Apple's list of suppliers. Apple told the BBC that the situation in Indonesia is "complex" as thousands of miners sell tin through middle men.

Apple often finds itself in the spotlight over the conditions at the factories where its product components are produced, but over the last few years, the company has established a strict code of conduct for suppliers that prevents underage labor and provides safe, comfortable working and living conditions for workers.

Apple also maintains a Supplier Responsibility Team that performs regular audits to ensure compliance, but factory conditions continue to be an ongoing issue for Apple due to both the sheer number of suppliers the company works with and the fact that factories benefit from producing large quantities of product at a low cost.

The full documentary will be shown on BBC One on December 18 at 9:00 PM U.K. time, and it will be replayed later on BBC iPlayer.

Update: The BBC has added a video clip from the documentary.


Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

Apple Seeds Third iOS 8.2 Beta to Developers

Apple today seeded the third beta of iOS 8.2 to developers, just over a week after seeding the second beta and one month after releasing the first iOS 8.2 beta.

The beta, Build 12D5452a, is available immediately to registered developers as an over-the-air update and it can also be downloaded from the iOS Developer Center. Today's update also includes Xcode 6.2 beta 3 with WatchKit.

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According to the release notes, iOS 8 beta 3 fixes several bugs including an issue that caused opening Messages conversations to take a long time and a missing emoji button in iOS Simulator. It also includes two fixes for WKInterfaceController methods: openParentApplication:reply: now launches the containing app in the background when the iPhone (or iOS Simulator) is unlocked or locked and presentTextInputControllerWithSuggestions:completion: is now fully supported in iOS Simulator.

iOS 8.2 includes the WatchKit SDK, allowing developers to create apps, Glances, and notifications for Apple's upcoming wearable device ahead of its 2015 launch. The first iOS 8.2 beta, with WatchKit SDK and developer documentation, revealed several new details about the Apple Watch, including its heavy reliance on the iPhone and the different types of content developers can create for the device.

Update: It appears the latest beta reintroduces blood glucose tracking in the Health app and adds new descriptions for various Health app features.

Related roundups: iOS 8, iOS 8 Features

Duet Display Offers Tethered Solution to Turn an iPad into an Extra Display for Mac [Updated]

While there are several apps designed to turn the iPad or iPhone into a secondary display for a Mac, the most popular options use Wi-Fi, which can render them all but unusable at times due to unavoidable lag. A new app from developer and former Apple Engineer Rahul Dewan aims to solve these lag problems with a tethered solution that turns an iOS device into a more reliable secondary display.

Duet Display, which is launching today, is the one of the first apps that transforms the iPad and the iPhone into an extra display for the Mac using a Lightning or 30-pin cable. By sending data over a cable instead of Wi-Fi, Duet Display is able to greatly improve on the lag is typically present when an iOS device is used as a secondary display.

Duet Display offers both a Retina mode and a non-Retina mode, along with options for 30 or 60 frames per second, and it's easy to install and setup, requiring just the Mac app, the iOS app, and a cable to connect the two devices.

The Duet Display app is inarguably an improvement over other options today, but it is not a perfect solution. As detailed in the video walkthrough of the app below, MacRumors experienced some issues when testing the app. On a 2012 Retina MacBook Pro, Duet Display's Retina mode caused a significant amount of cursor lag, rendering the app nearly unusable, and the CPU usage climbed to well over 200 percent.


Non-Retina mode (which is enabled in the app by default) offered a more lag free experience, but the trade off caused the secondary iPad Air 2 display to look fuzzy -- a disappointment given the inherent clarity of the screen on Apple's newest tablet. Non-Retina mode in Duet Display degrades the quality of all Retina displays to a noticeable degree.

According to the developer, performance is better on Macs released in 2013 or later, and users who only want to view one static window may not have any problems. Furthermore, many users may find the utility of a secondary iPad or iPhone display to be enough to outweigh the lack of a Retina experience.

Though the iPad Air 2 and other Retina devices don't look good in non-Retina mode, Duet Display is a great solution for older iPads that people might have little use for. An original iPad or iPad 2 does not have a Retina screen, and will work well with older Macs as secondary displays. iOS 5.1.1 is not yet compatible with Duet Display, but the developer is working on a fix.

Along with the Retina issue, potential buyers should be aware of some other small issues that we ran into. Even in non-Retina mode, on a 2012 Retina MacBook Pro, there was some slight cursor lag, and we also had problems with visual artifacts on some apps. When watching YouTube videos, for example, there were some occasional performance blips.

The developer assures us that he is working on improving Duet Display, and he plans to release iterative updates in the months to come to clear up lingering problems. As he suggests, it's better to have an app that works most of the time with just a few problems rather than one of the existing Wi-Fi solutions that can be almost non-functional.


The Duet website claims that all Macs using OS X 10.9 or later work with the app, as well as all iPads and iPhones, but MacRumors was unable to get the software to work with a 2010 MacBook Air running OS X 10.10.2. According to the developer, the issue was due to the 10.10.2 beta software, which does not work with the app.

Duet Display may not provide the perfect secondary display experience, but in our testing, we found that it was more reliable than current Wi-Fi options, and we believe it's a fantastic way to make good use of older iOS devices.

Duet Display for the Mac can be downloaded from the Duet website for free. The accompanying iOS app can purchased from the App Store for $9.99 for 24 hours, and then the price will go up to $14.99. [Direct Link]

Update 12PM PT: Some of our forum members have not been able to get Duet Display to work on an iPad running iOS 5.1.1, and the developer has asked people who want to use it with an iPad running iOS 5.1.1 to wait for an upcoming update before purchasing.

Hyundai Bringing New 'Display Audio' In-Dash System With Apple CarPlay to 2016 Models

Hyundai today confirmed that it will showcase its new CarPlay-enabled Display Audio system next month at CES 2015. Display Audio is a dash-installed color touchscreen display that supports the latest in-car handsfree technology.

Apple CarPlay integration on Hyundai's new Display Audio system
Hyundai's Display Audio forgoes built-in navigation and CD player features, instead including support for Apple's CarPlay and Android Auto to allow drivers to make phone calls, listen to music, send messages, and get directions using the car's in-dash display. The system also integrates with the voice command button on the steering wheel, providing drivers with an easy way to launch Siri Eyes Free commands.
“Hyundai will offer more technology than ever before inside affordable Hyundai models, allowing owners not only to text message through voice commands and stream their favorite music apps, but also to make calls in a safer way, and navigate using phone-based, off-board navigation through the car’s screen and controls,” said Cason Grover, senior group manager, cross-carline planning, Hyundai Motor America. “As affordable car buyers are often younger, Hyundai aims to provide what they want most in their car – all the latest smartphone-enabled technologies at a lower price.”
Hyundai plans to roll out the Display Audio system with CarPlay support in select 2016 Hyundai models, which debut later in 2015. The system then will become the default head unit across the company's automobile lineup.

Hyundai was among five brands of automobile manufacturers featured by Apple during its CarPlay announcement earlier this year. Following the CarPlay launch, Hyundai confirmed it would integrate CarPlay in its 2015 Sonata line, although the feature has yet to made available in those vehicles.

Apple's (Product) RED Holiday Campaign Raised $20 Million to Fight AIDS

For this year's World AIDS Day campaign, Apple ran several (Product) RED promotions, providing a (RED) section in the App Store and donating a portion of all retail and online sales from Friday, November 28 and Monday, December 1.

According to an email Apple CEO Tim Cook sent out to Apple employees (via Re/code), the campaign was a huge success, earning more than $20 million for the (Product) RED charity, which uses its funds to fight AIDS in Africa.

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"I'm thrilled to announce that our total donation for this quarter will be more than $20 million -- our biggest ever -- bringing the total amount Apple has raised for (PRODUCT) RED to over $100 million," Cook wrote. "The money we've raised is saving lives and bringing hope to people in need. It's a cause we can all be proud to support."
During the campaign, Apple partnered with 25 app developers to offer a variety of (RED) themed apps in the App Store, with purchase proceeds going towards the charity. Apple's annual Black Friday event was also (RED) themed, and customers who purchased an iPhone, iPad, Mac, or qualifying Apple accessory received a (RED) iTunes gift card.

According to Cook, Apple's $20 million quarterly donation to the charity is its biggest ever, but over the course of the company's long partnership with Product (RED), it has contributed more than $95 million. As of June, Apple had contributed $75 million to the charity, which is joined by this quarter's $20 million.

Throughout its partnership with (RED), Apple has released a number of (RED) devices including iPod nanos and shuffles, iPad Smart Covers, iPhone Bumpers, and iPhone cases. With every (RED) product bought, Apple continues to donate a portion of the purchase price to the Global Fund to fight AIDs.

Job Listing Confirms Apple Pay Expansion is Underway, Led by London Team

Apple's newly introduced payment initiative Apple Pay is currently only available in the United States, but the company has said that it is "working hard" to bring the feature to additional countries.

A new job listing for an Apple Pay Intern (via iClarified) seemingly confirms Apple's efforts to expand its payments service, stating that Apple Pay is "set to expand across Europe, Middle East, India, and Africa."

According to the job posting, the Apple Pay intern will join a London-based Apple Pay team that will facilitate the rollout of Apple pay to various countries by working with "Issuers, payment networks and merchants across Europe."

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Apple Pay is a new and exciting area in Apple that is set to expand across Europe, Middle East, India and Africa. Apple Pay will change the way consumers pay with breakthrough contactless payment technology and unique security features built right into their iPhone 6 or Apple Watch to pay in an easy, secure, and private way. The new London-based Apple Pay team will work to drive the roll-out of this technology across EMEIA by working with a variety of internal and external partners, including teams in the US where the product will first launch and the EMEIA organisation, as well as Issuers, payment networks and merchants across Europe.
While a timeline for a possible Apple Pay release in additional countries is unclear, Visa has previously said that it is working with Apple to roll out Apple Pay across Europe in 2015. Alibaba is also said to be in talks with Apple over a potential partnership to provide a payments solution for China.

Though limited to U.S. credit cards, Apple Pay already works in other countries at NFC-supported point-of-sale systems, so once banks sign on, an expansion of the program into international countries may be a relatively simple process for Apple.

Update: Apple has removed the job listing from its site.

Related roundup: Apple Pay

Judge Rules Steve Jobs Deposition Video Will Not See Public Release

jobs_poseThe Steve Jobs deposition video that played a key role in the iPod antitrust trial Apple faced in court last week will not see a public release, ruled by District Court Judge Yvonne Gonzalez Rogers.

In a filing released today (via AppleInsider), the judge denied a request issued by several major news outlets last week, including CNN, Bloomberg, and the Associated Press. The news agencies had filed a motion to have the deposition video, which was filmed just six months before Steve Jobs' death, released to the public.

Citing past precedent of a decision made by the Eighth Circuit court in a case involving a video deposition of former President Bill Clinton, the court decided the Jobs video was not a judicial record and should be treated as any live testimony.
Here, the Court agrees with the Eighth Circuit and concludes that the Jobs Deposition is not a judicial record. It was not admitted into evidence as an exhibit. Instead, the Jobs Deposition was merely presented in lieu of live testimony due to the witness's unavailability, and was and should be treated in the same manner as any other live testimony offered at trial. As is typical of all live testimony, it is properly made available to the public through its initial courtroom presentation and, subsequently, via the official court transcript, the latter of which is the judicial record of such testimony.
Part of the reason the court decided not to publicly release the video was due to Apple's strong objection to the motion. Had there been no objection, Judge Rogers' filing says the ruling "might be different."

In the video in question, Steve Jobs explained that Apple's airtight Digital Rights Management (DRM) policies were the result of "black and white" contracts with record labels. Preventing the iPod from playing music from competing services was merely "collateral damage," he said.

Jobs was said to be evasive in his testimony, answering questions with "I don't remember," "I don't know," or "I don't recall" more than 74 times. He also had a "snarky" attitude, according to CNN, asking "Do they still exist?" when questioned about RealNetworks.

Apple's iPod trial ended yesterday, with a ruling in its favor. After deliberating for just three hours, the jury decided that Apple had not harmed consumers with anticompetitive practices. Had Apple lost the case, it could have been on the hook for up to $1 billion in damages.