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iPhone Game 'Trism' Makes $250,000 in 2 Months

Trism developer Steve Demeter revealed at a conference that he had generated $250,000 in income from his popular iPhone game since its launch on July 11th.

Trism is a gravity based puzzler which generated some press ahead of the App Store launch.

Trism presents the player with a playifeld populated by colorful, triangular tiles or trisms. The rows of trisms can be slid in six different directions (thanks to their triangluar shape) in order to achieve a match of three or more like-colored pieces. When a match is made, the like trisms disappear and surrounding trisms fall in to fill their place in the direction of gravity.

Trism is available from the App Store for $4.99. At that price, Trism would have had to have sold over 71,000 copies to generate that level of income, or an average of almost 1200 copies a day.

App Store Link: Trism

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Posted: 44 months ago
Damn!!
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Posted: 44 months ago
Wow! Good for him! Now I need to come up with something unique that people would buy...oh, and learn how to make that program...
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Posted: 44 months ago
That's how it's meant to work.

Good idea, appeal to the masses, cheap price and sell by the boatload...

Now, gotta get my own ideas out there!
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Posted: 44 months ago
Its pretty cool how much cash you can make by selling relatively simple programs for the iPhone. I definitely wish I knew a little programming right about now.
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Posted: 44 months ago
damn, why do i have to not know sh!!!! about programming.
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Posted: 44 months ago
with the appstore the iphone was brought to whole new level. congrats
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Posted: 44 months ago
hands down the best iphone game available - congrats to steve!!
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Posted: 44 months ago
Good to see real reward for inspiration and effort.

Trism really showcases the touch's potential.
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Posted: 44 months ago
holy cow...! :eek:
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Posted: 44 months ago
This is good news. It's a great game that's really polished considering it was first out the gate. I enjoy it immensely and I'm glad the dev has done reasonably well from it. Well deserved.

But steve if you're reading this don't rest on your laurels! I hope you're hard at work on Trism 2.0 ;).
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