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Apple Seeds Mac OS X 10.4.8 Build 8L2112/8L112

Apple seeded Mac OS X 10.4.8 to Developers on Friday. A number of issues are fixed in this seed including issues with Image RAW, CoreImage, ColorSync, Rosetta, Xsan and File Manager.

The Intel version of the build is said to be 8L2122 and the PowerPC at 8L112.

An unconfirmed Digg posting claims that there are a number of other significant changes to 10.4.8 including enahnced OpenGL and Video performance, but this has not been confirmed.

It's possible this could refer to Multithreaded OpenGL which is presently only available on the Mac OS X 10.4.7 build that ships with Mac Pros.

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71 months ago
can anyone verify the OpenGL performance thing?
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71 months ago
Core Audio and Image are going to be enabled by this?
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71 months ago
where can I get this seed? I would like to try it out.
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71 months ago
has the poor quality of slashdot editing spilled over to macrumors? i could have sworn that a few days ago there was this post...
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71 months ago

has the poor quality of slashdot editing spilled over to macrumors? i could have sworn that a few days ago there was this post...


The earlier thread discussed a previous build (build 8L2108/8L108).
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71 months ago
I can verify the "opengl" thing. It's a huge difference in specinit, as well as general tests. I can put google earth up on my 60" LCoS second display, and have it run completely smoothly which it wouldn't do prior to the update.

Also h.264 video feels like it's playing in leopard for those developers fortunate enough to get a copy from WWDC.
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71 months ago

I can verify the "opengl" thing. It's a huge difference in specinit, as well as general tests. I can put google earth up on my 60" LCoS second display, and have it run completely smoothly which it wouldn't do prior to the update.

Also h.264 video feels like it's playing in leopard for those developers fortunate enough to get a copy from WWDC.


Are you saying that running with 10.4.8 on Tiger on a G5 is much better? You're not very clear about what you're running on.....
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71 months ago
I can say this much

I was using a stock Macbook 1.83 with 1Gig RAM.
Playing COD 2.
When I had it set to 640X480 I was getting around 15FPS.Consistantly.

I increased the resolution to 1024X800 to fit my 20" attached Cinema Display with the MacBook lid closed.

When I did this the weirdest thing happened.

I started getting 35FPS and whats even more weird is whenever the action got fast the FPS would drop to 9FPS then suddenly adjust back up to 30FPS.It did this every time the graphics got more intense.

I'd say there is something good going on with OpenGL.
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71 months ago

Core Audio and Image are going to be enabled by this?


CoreAudio has been enabled for a couple of years.

where can I get this seed? I would like to try it out.


If you're a Select or Premier developer, you should already have it. If you aren't, you shouldn't be asking for it. Wait for the final version to arrive. Otherwise, you might be screaming about losing a bunch of data.
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71 months ago

I can verify the "opengl" thing. It's a huge difference in specinit, as well as general tests. I can put google earth up on my 60" LCoS second display, and have it run completely smoothly which it wouldn't do prior to the update.

Also h.264 video feels like it's playing in leopard for those developers fortunate enough to get a copy from WWDC.


Are you "appledev" from Digg? Your post correlates almost word-for-word with a comment on the Digg story. Do be careful with the NDA stuff you're writing over there.
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