Xbox 360 Launch (3.2GHz PowerPCs)
Of most interest to Apple fans are the specs provided of the upcoming Microsoft gaming machine. Common to both Macs and the upcoming Xbox are IBM PowerPC processors.
In this case, the Xbox is expected to provide three symmetrical cores running at 3.2GHz each along with a VMX-128 vector unit per core (3 total).
The Xbox 360 is expected to be available for purchase by Christmas 2005, assuring adequate processor supplies for the console in the same timeframe. Eyes have been on Apple's PowerMac upgrades after a bold comment by Steve Jobs predicted 3.0GHz PowerMac G5s by August 2004. Since that time, Apple has been able to bump PowerMac speeds to 2.7GHz -- most recently introduced April 27, 2005.
Top Rated Comments
(View all)• Three symmetrical cores running at 3.2 GHz each
• Two hardware threads per core; six hardware threads total
• VMX-128 vector unit per core; three total
• 128 VMX-128 registers per hardware thread
• 1 MB L2 cache
CPU Game Math Performance
• 9 billion dot product operations per second
Custom ATI Graphics Processor
• 500MHz processor
• 10 MB of embedded DRAM
• 48-way parallel floating-point dynamically scheduled shader pipelines
• Unified shader architecture
Polygon Performance
• 500 million triangles per second
Pixel Fill Rate
• 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
• 48 billion shader operations per second
Memory
• 512 MB of GDDR3 RAM
• 700 MHz of DDR
• Unified memory architecture
Memory Bandwidth
• 22.4 GB/s memory interface bus bandwidth
• 256 GB/s memory bandwidth to EDRAM
• 21.6 GB/s front-side bus
Overall System Floating-Point Performance
• 1 teraflop
Rest of the Specs at CNET
I saw the screen shots and some how i was hoping for more. :(
no
I thought Apple and IBM's agreement was that they (Apple) got the latest procs before anyone else.
I thought Apple and IBM's agreement was that they (Apple) got the latest procs before anyone else.
was gonna edit my post after my sutpid remark but I'll say it here. Unless they are in some agreement them maybe. should say that but I was in idiot mode.sorry
Custom IBM PowerPC-based CPU
• Three symmetrical cores running at 3.2 GHz each
• Two hardware threads per core; six hardware threads total
• VMX-128 vector unit per core; three total
• 128 VMX-128 registers per hardware thread
• 1 MB L2 cache
CPU Game Math Performance
• 9 billion dot product operations per second
Custom ATI Graphics Processor
• 500MHz processor
• 10 MB of embedded DRAM
• 48-way parallel floating-point dynamically scheduled shader pipelines
• Unified shader architecture
Polygon Performance
• 500 million triangles per second
Pixel Fill Rate
• 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
• 48 billion shader operations per second
Memory
• 512 MB of GDDR3 RAM
• 700 MHz of DDR
• Unified memory architecture
Memory Bandwidth
• 22.4 GB/s memory interface bus bandwidth
• 256 GB/s memory bandwidth to EDRAM
• 21.6 GB/s front-side bus
Overall System Floating-Point Performance
• 1 teraflop
Rest of the Specs at CNET
These Specs are total BS ... a 48 Pipleine card which dosen't Exist , we are still at 16 and the ATI R520(coming fall) chip is rated at 24Pipelines , 500 Million triangles is less then a Radeon X800XL(which does over to 600M) the X850PE does over 850M Triagles a sec and over 8 gigapixels /sec.
This kinds of Processing power should atleast do Double what the X850PE does. Waitr till the E3 then u will see the real specs.
These Specs are total BS ... a 48 Pipleine card which dosen't Exist , we are still at 16 and the ATI R520(coming fall) chip is rated at 24Pipelines , 500 Million triangles is less then a Radeon X800XL(which does over to 600M) the X850PE does over 850M Triagles a sec and over 8 gigapixels /sec.
This kinds of Processing power should atleast do Double what the X850PE does. Waitr till the E3 then u will see the real specs.
Just messing with ya. I agree though, this specs do seem kind of "out there."
jon
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