Doom 3 Mac Benchmarks
The upcoming first person shooter has already been shipping for the PC, but will be coming to the Mac in mid-March. MacWorld was able to test the Gold Master version of Doom 3 and should represent the same performance as the shipping copy.
The testing configuration was a Power Mac G5 2.5GHz Dual processor with 2.5GB of RAM with the ATI Radeon X800 XT graphics card.
The demo really pushes the hardware, and it's not the same as what you'll go through in much of the game. There's a lot of movement, a lot of texture data and a lot of animation and complex geometry. When we ran Doom 3 itself with a frame counter, it often stayed in ranges much higher than these numbers suggest, and the game itself is throttled to 60 frames per second -- regardless of how fast the demo runs, 60 FPS is as fast as you'd ever see the actual game go.
Doom 3 will have a 1.5GHz G4 Minimum with an ATI Radeon 9600 or Nvidia GeForce FX 5200 card at a minimum.
Top Rated Comments
(View all)http://forums.macrumors.com/showthread.php?t=112491
they say the megahertz mith does apply to games, but they didnt optimize for dual G5's
why wouldnt u then to get the added performace ?
they also say, that on both pc and mac, the game requires a pretty good machine
why not just release for the G5 then ? there are differences between the g5 and the g4, pretty considerable ones architecture wise as i understand it (being 64bit and all)
and no, nothing against the g4 guys out there, i have a ibook, but when the game requires about 1gb+ ram, ur not nessecerally gonna play it on a laptop.
and then, future games may be ported to the mac easier due to the liscensing of the game engine.
if the engine isnt optimized for a dual processor system, what good does it do us to have future games developed for the mac if they dont use this extra power ?
im not sure about u guys, but when im working, im working, when im playing a game, im playing a game. thats cool one of my g5 chips can sit there and deal with word or what ever in the background, but thats now how i play my games.
to me, it appears as a cop out. you know apple sells dual processor systems out of the box. optimize for a dual processor machine. its not like the G5 isnt a popular machine. everyone i know that likes apple, wants a g5 or has one.
what ever
-Mario
some of the article doesnt really make sense to me
they say the megahertz mith does apply to games, but they didnt optimize for dual G5's
why wouldnt u then to get the added performace ?
they also say, that on both pc and mac, the game requires a pretty good machine
why not just release for the G5 then ? there are differences between the g5 and the g4, pretty considerable ones architecture wise as i understand it (being 64bit and all)
and no, nothing against the g4 guys out there, i have a ibook, but when the game requires about 1gb+ ram, ur not nessecerally gonna play it on a laptop.
and then, future games may be ported to the mac easier due to the liscensing of the game engine.
if the engine isnt optimized for a dual processor system, what good does it do us to have future games developed for the mac if they dont use this extra power ?
im not sure about u guys, but when im working, im working, when im playing a game, im playing a game. thats cool one of my g5 chips can sit there and deal with word or what ever in the background, but thats now how i play my games.
to me, it appears as a cop out. you know apple sells dual processor systems out of the box. optimize for a dual processor machine. its not like the G5 isnt a popular machine. everyone i know that likes apple, wants a g5 or has one.
what ever
-Mario
Releasing a 64bit version doesn't necessary make the game run faster. I think there's quite a lot of discussion involving 64bit app vs 32bit around here.
Unix is built for multi-tasking. I don't think its that simple to tell the Unix to direct all their resources to a single application without some major changes in the OS.
Feel free to correct me though
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