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Doom 3 Mac Benchmarks

MacWorld has posted the first Mac benchmarks for id Software's Doom 3.

The upcoming first person shooter has already been shipping for the PC, but will be coming to the Mac in mid-March. MacWorld was able to test the Gold Master version of Doom 3 and should represent the same performance as the shipping copy.

The testing configuration was a Power Mac G5 2.5GHz Dual processor with 2.5GB of RAM with the ATI Radeon X800 XT graphics card.

The demo really pushes the hardware, and it's not the same as what you'll go through in much of the game. There's a lot of movement, a lot of texture data and a lot of animation and complex geometry. When we ran Doom 3 itself with a frame counter, it often stayed in ranges much higher than these numbers suggest, and the game itself is throttled to 60 frames per second -- regardless of how fast the demo runs, 60 FPS is as fast as you'd ever see the actual game go.


Doom 3 will have a 1.5GHz G4 Minimum with an ATI Radeon 9600 or Nvidia GeForce FX 5200 card at a minimum.

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91 months ago
Category: Benchmarks
Link: Mac Doom 3 Benchmarks Posted
Posted on MacBytes.com

Approved by Mudbug
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91 months ago
For an active discussion of this, please see this thread:

http://forums.macrumors.com/showthread.php?t=112491
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91 months ago
Good that Doom 3 has decent (even if bad compared to high end PCs) performance on a PowerMac. Something tells me not too many iMac users will be playing Doom 3 with high high settings though :cool:
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91 months ago
I hope they release a demo. My CPU isn't quite fast enough, but I have a 9800 which will hopefully make up for it. But I'm definitely not buying it if I don't know how well it'll run.
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91 months ago
some of the article doesnt really make sense to me

they say the megahertz mith does apply to games, but they didnt optimize for dual G5's

why wouldnt u then to get the added performace ?

they also say, that on both pc and mac, the game requires a pretty good machine

why not just release for the G5 then ? there are differences between the g5 and the g4, pretty considerable ones architecture wise as i understand it (being 64bit and all)

and no, nothing against the g4 guys out there, i have a ibook, but when the game requires about 1gb+ ram, ur not nessecerally gonna play it on a laptop.

and then, future games may be ported to the mac easier due to the liscensing of the game engine.

if the engine isnt optimized for a dual processor system, what good does it do us to have future games developed for the mac if they dont use this extra power ?

im not sure about u guys, but when im working, im working, when im playing a game, im playing a game. thats cool one of my g5 chips can sit there and deal with word or what ever in the background, but thats now how i play my games.

to me, it appears as a cop out. you know apple sells dual processor systems out of the box. optimize for a dual processor machine. its not like the G5 isnt a popular machine. everyone i know that likes apple, wants a g5 or has one.

what ever
-Mario
Rating: 0 Positives / 0 Negatives
91 months ago

some of the article doesnt really make sense to me

they say the megahertz mith does apply to games, but they didnt optimize for dual G5's

why wouldnt u then to get the added performace ?

they also say, that on both pc and mac, the game requires a pretty good machine

why not just release for the G5 then ? there are differences between the g5 and the g4, pretty considerable ones architecture wise as i understand it (being 64bit and all)

and no, nothing against the g4 guys out there, i have a ibook, but when the game requires about 1gb+ ram, ur not nessecerally gonna play it on a laptop.

and then, future games may be ported to the mac easier due to the liscensing of the game engine.

if the engine isnt optimized for a dual processor system, what good does it do us to have future games developed for the mac if they dont use this extra power ?

im not sure about u guys, but when im working, im working, when im playing a game, im playing a game. thats cool one of my g5 chips can sit there and deal with word or what ever in the background, but thats now how i play my games.

to me, it appears as a cop out. you know apple sells dual processor systems out of the box. optimize for a dual processor machine. its not like the G5 isnt a popular machine. everyone i know that likes apple, wants a g5 or has one.

what ever
-Mario

I think the effort to make any applications dual processor aware might involve quite a lot of re-coding. Dual processor is still a rare thing in the PC desktop world so it might take some time before PC-Mac applications are written to make use of it especially when it is ported over from the PC version.

Releasing a 64bit version doesn't necessary make the game run faster. I think there's quite a lot of discussion involving 64bit app vs 32bit around here.

Unix is built for multi-tasking. I don't think its that simple to tell the Unix to direct all their resources to a single application without some major changes in the OS.

Feel free to correct me though
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91 months ago
it is all about cost to benfit ratio. Now of all the G5 macs out there how many of them are daul processor. If you think about if a very small number fo them are. at 2 graund for just a tower that is pretty much high end for computer so it very small. vast majority of the g5 out there are single processor computers. The just was not worth spending the time to opimized it for daul CPU. The time was better spent making it work well on the single processor computer where it is was more imporanted
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91 months ago
Even if they don't do any manual G5 optimizations they should at least build a separate executable with G5 compiler settings. Just look at the difference with the G5 compiled Firefox.
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91 months ago
Is it possible, for instance, in the future if Doom3 sells very well, that they can go back and add support for DP?
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91 months ago
Looks like my DP 1.8GHz G5 with FX5200 video card ain't gonna cut it for 4x FSAA 1600x1200 Doom 3 gameplay. Damn you ID Software!
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